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      <title>krysdreavus</title>
      <link>https://krysdreavus-me-7caa1c.gitlab.io</link>
      <description>Romhacker, artist, small ghost</description>
      <generator>Zola</generator>
      <language>en</language>
      <atom:link href="https://krysdreavus-me-7caa1c.gitlab.io/rss.xml" rel="self" type="application/rss+xml"/>
      <lastBuildDate>Sun, 13 Sep 2026 00:00:00 +0000</lastBuildDate>
      <item>
          <title>Updated Netrunner L2P Script</title>
          <pubDate>Sun, 13 Sep 2026 00:00:00 +0000</pubDate>
          <author>krysdreavus</author>
          <link>https://krysdreavus-me-7caa1c.gitlab.io/projects/netrunner-l2p-updated-2026-ita/</link>
          <guid>https://krysdreavus-me-7caa1c.gitlab.io/projects/netrunner-l2p-updated-2026-ita/</guid>
          <description xml:base="https://krysdreavus-me-7caa1c.gitlab.io/projects/netrunner-l2p-updated-2026-ita/">&lt;p&gt;Based on NSG&#x27;s &lt;a href=&quot;https:&#x2F;&#x2F;nullsignal.games&#x2F;l2p-decks-teacher&#x2F;#l2p-script&quot;&gt;original script&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;details&gt;
    &lt;summary&gt; Corp List &lt;&#x2F;summary&gt;
&lt;p&gt;&lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30059&quot;&gt;Weyland Consortium: Built to Last&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;p&gt;###Agenda (9)&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;1x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30060&quot;&gt;Above the Law&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;35070&quot;&gt;Greenmail&lt;&#x2F;a&gt; &lt;em&gt;(Elevation)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30067&quot;&gt;Offworld Office&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30069&quot;&gt;Send a Message&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;###Asset (8)&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;35072&quot;&gt;Anthill Excavation Contract&lt;&#x2F;a&gt; &lt;em&gt;(Elevation)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30071&quot;&gt;Regolith Mining License&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30045&quot;&gt;Urtica Cipher&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt; ●●●●● ●&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;###Operation (10)&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30064&quot;&gt;Government Subsidy&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30075&quot;&gt;Hedge Fund&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30040&quot;&gt;Seamless Launch&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt; ●●●●● ●&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;35044&quot;&gt;Top-Down Solutions&lt;&#x2F;a&gt; &lt;em&gt;(Elevation)&lt;&#x2F;em&gt; ●●●●&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;###Barrier (6)&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;35075&quot;&gt;Kessleroid&lt;&#x2F;a&gt; &lt;em&gt;(Elevation)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;33061&quot;&gt;Maskirovka&lt;&#x2F;a&gt; &lt;em&gt;(Midnight Sun)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;###Code Gate (6)&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;33053&quot;&gt;Mestnichestvo&lt;&#x2F;a&gt; &lt;em&gt;(Midnight Sun)&lt;&#x2F;em&gt; ●●●●&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;35076&quot;&gt;Syailendra&lt;&#x2F;a&gt; &lt;em&gt;(Elevation)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30074&quot;&gt;Whitespace&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;###Sentry (5)&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;1x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30062&quot;&gt;Ballista&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30047&quot;&gt;Karunā&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt; ●●●●&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30073&quot;&gt;Tithe&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;24 influence spent (max 15, available -9)&lt;br &#x2F;&gt;
19 agenda points (between 18 and 19)&lt;br &#x2F;&gt;
44 cards (min 40)&lt;&#x2F;p&gt;
&lt;p&gt;Deck built on &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&quot;&gt;NetrunnerDB&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;&#x2F;details&gt;
&lt;details&gt;
    &lt;summary&gt; Runner List &lt;&#x2F;summary&gt;
&lt;p&gt;&lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30010&quot;&gt;Zahya Sadeghi: Versatile Smuggler&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;h3 id=&quot;event-15&quot;&gt;Event (15)&lt;&#x2F;h3&gt;
&lt;ul&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30020&quot;&gt;Creative Commission&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt; ●●●●● ●&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30028&quot;&gt;Jailbreak&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30011&quot;&gt;Mutual Favor&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;35026&quot;&gt;Ritual&lt;&#x2F;a&gt; &lt;em&gt;(Elevation)&lt;&#x2F;em&gt; ●●●●&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30030&quot;&gt;Sure Gamble&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30012&quot;&gt;Tread Lightly&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h3 id=&quot;hardware-4&quot;&gt;Hardware (4)&lt;&#x2F;h3&gt;
&lt;ul&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30013&quot;&gt;Docklands Pass&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30014&quot;&gt;Pennyshaver&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h3 id=&quot;resource-9&quot;&gt;Resource (9)&lt;&#x2F;h3&gt;
&lt;ul&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30018&quot;&gt;Red Team&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30033&quot;&gt;Smartware Distributor&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30027&quot;&gt;Telework Contract&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt; ●●●●&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30034&quot;&gt;Verbal Plasticity&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h3 id=&quot;icebreaker-10&quot;&gt;Icebreaker (10)&lt;&#x2F;h3&gt;
&lt;ul&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30005&quot;&gt;Buzzsaw&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt; ●●&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30015&quot;&gt;Carmen&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30032&quot;&gt;Mayfly&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;35009&quot;&gt;Rising Tide&lt;&#x2F;a&gt; &lt;em&gt;(Elevation)&lt;&#x2F;em&gt; ●●●●● ●&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h3 id=&quot;program-2&quot;&gt;Program (2)&lt;&#x2F;h3&gt;
&lt;ul&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;35031&quot;&gt;Devadatta Drone&lt;&#x2F;a&gt; &lt;em&gt;(Elevation)&lt;&#x2F;em&gt; ●●&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;24 influence spent (max 15, available -9)&lt;br &#x2F;&gt;
40 cards (min 40)&lt;&#x2F;p&gt;
&lt;p&gt;Deck built on &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&quot;&gt;NetrunnerDB&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;&#x2F;details&gt;
&lt;h2 id=&quot;topdeck-before-starting-top-to-bottom&quot;&gt;Topdeck before starting (top to bottom)&lt;&#x2F;h2&gt;
&lt;p&gt;Runner:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Jailbreak&lt;&#x2F;li&gt;
&lt;li&gt;Sure Gamble&lt;&#x2F;li&gt;
&lt;li&gt;Verbal Plasticity&lt;&#x2F;li&gt;
&lt;li&gt;Verbal Plasticity&lt;&#x2F;li&gt;
&lt;li&gt;Telework Contract&lt;&#x2F;li&gt;
&lt;li&gt;Ritual&lt;&#x2F;li&gt;
&lt;li&gt;Rising Tide&lt;&#x2F;li&gt;
&lt;li&gt;Mayfly&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;Corp:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Greenmail&lt;&#x2F;li&gt;
&lt;li&gt;Maskirovka&lt;&#x2F;li&gt;
&lt;li&gt;Anthill Excavation Contract&lt;&#x2F;li&gt;
&lt;li&gt;Kessleroid&lt;&#x2F;li&gt;
&lt;li&gt;Top-Down Solutions&lt;&#x2F;li&gt;
&lt;li&gt;Hedge Fund&lt;&#x2F;li&gt;
&lt;li&gt;Offworld Office&lt;&#x2F;li&gt;
&lt;li&gt;Tithe&lt;&#x2F;li&gt;
&lt;li&gt;Syailendra&lt;&#x2F;li&gt;
&lt;li&gt;Whitespace&lt;&#x2F;li&gt;
&lt;li&gt;Regolith Mining License&lt;&#x2F;li&gt;
&lt;li&gt;Above the Law&lt;&#x2F;li&gt;
&lt;li&gt;Government Subsidy&lt;&#x2F;li&gt;
&lt;li&gt;Urtica Cipher &lt;strong&gt;bottom&lt;&#x2F;strong&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h1 id=&quot;script&quot;&gt;Script&lt;&#x2F;h1&gt;
&lt;h2 id=&quot;corp-turn-1&quot;&gt;Corp Turn 1&lt;&#x2F;h2&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Start of turn: Draw 1 card.&lt;&#x2F;strong&gt; This step is mandatory and happens at the beginning of Corp’s turn, every turn. Corp draws Hedge Fund.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 1&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Play&lt;&#x2F;strong&gt; 1 operation”. Corp spends 5 credits to play &lt;strong&gt;Hedge Fund&lt;&#x2F;strong&gt; and gains 9 credits back.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 2&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Install&lt;&#x2F;strong&gt; a card from HQ”. Corp installs &lt;strong&gt;Greenmail&lt;&#x2F;strong&gt; into a new remote server face down.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 3&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Install&lt;&#x2F;strong&gt; a card from HQ”. Corp installs &lt;strong&gt;Maskirovka&lt;&#x2F;strong&gt; protecting the &lt;strong&gt;remote server, face down&lt;&#x2F;strong&gt; in front of Greenmail.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Corp&#x27;s turn ends with &lt;strong&gt;9 credits&lt;&#x2F;strong&gt; and &lt;strong&gt;3 cards&lt;&#x2F;strong&gt; in HQ.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;runner-turn-1&quot;&gt;Runner Turn 1&lt;&#x2F;h2&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Click 1&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Play 1 event&lt;&#x2F;strong&gt; from your grip”. Runner pays 0 credits to play &lt;strong&gt;Jailbreak&lt;&#x2F;strong&gt;, selecting &lt;strong&gt;R&amp;amp;D&lt;&#x2F;strong&gt; as the run target.
&lt;ol&gt;
&lt;li&gt;The &lt;strong&gt;run&lt;&#x2F;strong&gt; is declared &lt;strong&gt;successful&lt;&#x2F;strong&gt;.&lt;&#x2F;li&gt;
&lt;li&gt;On &lt;strong&gt;successful run&lt;&#x2F;strong&gt; (before accessing cards):
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Jailbreak&lt;&#x2F;strong&gt; effect: &lt;strong&gt;draw&lt;&#x2F;strong&gt; 1 card. Runner draws Ritual.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Jailbreak&lt;&#x2F;strong&gt; effect: Runner will &lt;strong&gt;access&lt;&#x2F;strong&gt; 1 additional card.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;Runner &lt;strong&gt;breaches&lt;&#x2F;strong&gt; R&amp;amp;D, accessing &lt;em&gt;2&lt;&#x2F;em&gt; cards from the top of R&amp;amp;D.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Runner accesses the first card&lt;&#x2F;strong&gt; from the top of R&amp;amp;D. Corp player shows the Runner the top card of R&amp;amp;D without the Corp player seeing this card. The Runner accesses &lt;strong&gt;Offworld Office&lt;&#x2F;strong&gt; and must &lt;strong&gt;steal&lt;&#x2F;strong&gt; this agenda if able. Runner declares a steal and the Corp player reveals the card, then places it in the Runner’s score area.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Runner accesses the second card&lt;&#x2F;strong&gt; from the top of R&amp;amp;D. Corp player shows the Runner the top card of R&amp;amp;D without the Corp player seeing this card. The Runner accesses &lt;strong&gt;Tithe&lt;&#x2F;strong&gt;. Tithe is not stealable nor is it trashable. The Runner indicates to the Corp player that the Runner will take &lt;strong&gt;no further action&lt;&#x2F;strong&gt; and the Corp can place the card back on top of R&amp;amp;D without seeing the card.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;End of run.&lt;&#x2F;strong&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;ID ability triggers&lt;&#x2F;strong&gt;: Runner gains one credit for each card accessed (2 credits).&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 2&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Run&lt;&#x2F;strong&gt; any server”. Runner selects the &lt;strong&gt;remote server&lt;&#x2F;strong&gt; as the run target.
&lt;ol&gt;
&lt;li&gt;The Runner &lt;strong&gt;approaches&lt;&#x2F;strong&gt; the outermost ice protecting the remote server.&lt;&#x2F;li&gt;
&lt;li&gt;The Corp chooses to &lt;strong&gt;rez Maskirovka&lt;&#x2F;strong&gt; by paying the rez cost of 3 credits and flipping the card face up.&lt;&#x2F;li&gt;
&lt;li&gt;The Runner &lt;strong&gt;encounters&lt;&#x2F;strong&gt; Maskirovka.
&lt;ol&gt;
&lt;li&gt;The Runner currently has no way to break the subroutines on the ice being encountered.&lt;&#x2F;li&gt;
&lt;li&gt;The Runner indicates to the Corp to &lt;strong&gt;fire all subroutines&lt;&#x2F;strong&gt; in order.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Maskirovka&lt;&#x2F;strong&gt;: Resolve &lt;strong&gt;Gain 2 credits.&lt;&#x2F;strong&gt; subroutine.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Maskirovka&lt;&#x2F;strong&gt;: Resolve &lt;strong&gt;End the run.&lt;&#x2F;strong&gt; subroutine.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;The run ends.&lt;&#x2F;strong&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 3&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Install&lt;&#x2F;strong&gt; 1 card from your grip”. Runner installs &lt;strong&gt;Telework Contract&lt;&#x2F;strong&gt; by paying 1 credit.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Telework  Contract effect&lt;&#x2F;strong&gt;: add 9 credits from the credit pool onto this card.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 4&lt;&#x2F;strong&gt;: &lt;strong&gt;Telework Contract&lt;&#x2F;strong&gt; action: “Take 3 credits from this resource”.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Runner&#x27;s turn ends with &lt;strong&gt;9 credits&lt;&#x2F;strong&gt; and &lt;strong&gt;4 cards&lt;&#x2F;strong&gt; in the grip.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;corp-turn-2&quot;&gt;Corp Turn 2&lt;&#x2F;h2&gt;
&lt;p&gt;Corp starts turn 2 with &lt;strong&gt;3 cards&lt;&#x2F;strong&gt; in HQ and &lt;strong&gt;8 credits&lt;&#x2F;strong&gt;.&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Start of turn&lt;&#x2F;strong&gt;: &lt;strong&gt;Mandatory draw&lt;&#x2F;strong&gt; 1 card. Corp draws Tithe.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 1&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Advance&lt;&#x2F;strong&gt; 1 installed card” that can be advanced. Corp spends 1 credit and advances Greenmail.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;ID ability triggers&lt;&#x2F;strong&gt;: Corp gain 2 credits.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 2&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Advance&lt;&#x2F;strong&gt; 1 installed card” that can be advanced. Corp advances Greenmail again bringing it to 2 advancement counters.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Score&lt;&#x2F;strong&gt; an Agenda on your turn: &lt;strong&gt;Greenmail&lt;&#x2F;strong&gt; has met the advancement requirement of 2 advancements and can be scored. Corp player indicates that the Corp will score an agenda, reveals the face down agenda placing it in the Corp’s score area, and placing the 2 advancement counters back in the token pool.
&lt;ol&gt;
&lt;li&gt;Any “On score” effects would happen now.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Greenmail on score effect&lt;&#x2F;strong&gt;: Corp player gains 2 credits.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 3&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Play&lt;&#x2F;strong&gt; 1 operation”. Corp player plays &lt;strong&gt;Top-Down Solutions&lt;&#x2F;strong&gt;, paying 2 credits and drawing Syailendra and Whitespace and installing &lt;strong&gt;Anthill Excavation Contract&lt;&#x2F;strong&gt; in the remote server and &lt;strong&gt;Tithe&lt;&#x2F;strong&gt; protecting HQ.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Corp’s turn ends with &lt;strong&gt;8 credits&lt;&#x2F;strong&gt; and &lt;strong&gt;3 cards&lt;&#x2F;strong&gt; in HQ.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;runner-turn-2&quot;&gt;Runner Turn 2&lt;&#x2F;h2&gt;
&lt;p&gt;Runner starts turn 2 with &lt;strong&gt;9 credits&lt;&#x2F;strong&gt; and &lt;strong&gt;4 cards&lt;&#x2F;strong&gt; in the grip.&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Click 1&lt;&#x2F;strong&gt;: &lt;strong&gt;Telework Contract&lt;&#x2F;strong&gt; action: “Take 3 credits from this resource”.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 1&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Run&lt;&#x2F;strong&gt; any server”. Runner chooses to run &lt;strong&gt;HQ&lt;&#x2F;strong&gt;.
&lt;ol&gt;
&lt;li&gt;Runner &lt;strong&gt;approaches&lt;&#x2F;strong&gt; the outermost ice protecting the server.&lt;&#x2F;li&gt;
&lt;li&gt;Corp player chooses to &lt;strong&gt;rez Tithe&lt;&#x2F;strong&gt; by paying its rez cost, 1 credit, and flipping the ice face up.&lt;&#x2F;li&gt;
&lt;li&gt;Runner player &lt;strong&gt;encounters&lt;&#x2F;strong&gt; Tithe.
&lt;ol&gt;
&lt;li&gt;The Runner currently has no way to break the subroutines on the ice being encountered.&lt;&#x2F;li&gt;
&lt;li&gt;The Runner indicates to the Corp to &lt;strong&gt;fire all subroutines&lt;&#x2F;strong&gt; in order.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Tithe&lt;&#x2F;strong&gt;: Resolve “&lt;strong&gt;Do 1 net damage&lt;&#x2F;strong&gt;” subroutine. The Corp does 1 net damage to the Runner. &lt;strong&gt;*Teaching Moment*&lt;&#x2F;strong&gt; Explain damage and flatlining.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Tithe&lt;&#x2F;strong&gt;: Resolve “&lt;strong&gt;Gain 1 credit&lt;&#x2F;strong&gt;” subroutine. The Corp gains 1 credit.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;The run does not end.&lt;&#x2F;strong&gt;&lt;&#x2F;li&gt;
&lt;li&gt;The runner &lt;strong&gt;passes&lt;&#x2F;strong&gt; the ice.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;The &lt;strong&gt;run&lt;&#x2F;strong&gt; is declared &lt;strong&gt;successful&lt;&#x2F;strong&gt;.&lt;&#x2F;li&gt;
&lt;li&gt;Runner &lt;strong&gt;breaches&lt;&#x2F;strong&gt; HQ, accessing 1 card at random.&lt;&#x2F;li&gt;
&lt;li&gt;The Runner declares &lt;strong&gt;no action&lt;&#x2F;strong&gt; on the access.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;End of Run&lt;&#x2F;strong&gt;.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;ID ability triggers&lt;&#x2F;strong&gt;: Runner gains one credit for each card accessed (1 credit).&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 3&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Install&lt;&#x2F;strong&gt; 1 card from your grip”. Runner installs &lt;strong&gt;Verbal Plasticity&lt;&#x2F;strong&gt; by paying its install cost of 3 credits.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 4&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Draw&lt;&#x2F;strong&gt; 1 card”.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Verbal Plasticity replacement effect&lt;&#x2F;strong&gt;: “Draw 2 cards instead”. Runner draws Rising Tide and Mayfly.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Rez&lt;&#x2F;strong&gt; a card: Corp rezzes &lt;strong&gt;Anthill Excavation Contract&lt;&#x2F;strong&gt; by paying its rez cost of 3 credits, and flipping it face up. &lt;strong&gt;*Teaching Moment*&lt;&#x2F;strong&gt; explain rezzing cards and when they can be rezzed.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Anthill Excavation Contract “on rez” effect&lt;&#x2F;strong&gt;: add 8 credits onto this card.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Runner’s turn ends with &lt;strong&gt;10 credits&lt;&#x2F;strong&gt; and &lt;strong&gt;4 cards&lt;&#x2F;strong&gt; in the grip.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;corp-turn-3&quot;&gt;Corp Turn 3&lt;&#x2F;h2&gt;
&lt;p&gt;Corp starts turn 3 with &lt;strong&gt;3 cards&lt;&#x2F;strong&gt; in HQ and &lt;strong&gt;5 credits&lt;&#x2F;strong&gt;.&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Anthill Excavation Contract&lt;&#x2F;strong&gt; start of turn effect: the corp draws Regolith Mining License and takes 4 credits from it.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Start of turn&lt;&#x2F;strong&gt;: &lt;strong&gt;Mandatory draw&lt;&#x2F;strong&gt; 1 card. Corp draws Above The Law.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 1&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Draw 1 card&lt;&#x2F;strong&gt;”. Corp draws Government Subsidy.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 2&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Install&lt;&#x2F;strong&gt; 1 card from HQ”. Corp installs &lt;strong&gt;Kessleroid&lt;&#x2F;strong&gt; protecting HQ, paying 1 additional credit for each ice already present (1 credit).&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 3&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Install&lt;&#x2F;strong&gt; 1 card from HQ”. Corp installs &lt;strong&gt;Whitespace&lt;&#x2F;strong&gt; protecting R&amp;amp;D.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Corp’s turn ends with &lt;strong&gt;8 credits&lt;&#x2F;strong&gt; and &lt;strong&gt;4 cards&lt;&#x2F;strong&gt; in HQ.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;runner-turn-3&quot;&gt;Runner Turn 3&lt;&#x2F;h2&gt;
&lt;p&gt;Runner starts turn 3 with &lt;strong&gt;10 credits&lt;&#x2F;strong&gt; and &lt;strong&gt;4 cards&lt;&#x2F;strong&gt; in the grip.&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Click 1&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Install&lt;&#x2F;strong&gt; 1 card from the grip”. Runner installs &lt;strong&gt;Rising Tide&lt;&#x2F;strong&gt; by paying its install cost of 1 credit.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 2&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Run&lt;&#x2F;strong&gt; any server”. Runner chooses the &lt;strong&gt;remote server&lt;&#x2F;strong&gt; (Anthill) as the run target.
&lt;ol&gt;
&lt;li&gt;The Runner &lt;strong&gt;approaches&lt;&#x2F;strong&gt; the outermost ice protecting the remote server, Maskirovka.&lt;&#x2F;li&gt;
&lt;li&gt;Maskirovka is rezzed, the Runner &lt;strong&gt;encounters&lt;&#x2F;strong&gt; Maskirovka.&lt;&#x2F;li&gt;
&lt;li&gt;The Runner can now &lt;strong&gt;use Rising Tide to interface&lt;&#x2F;strong&gt; with the Barrier type ICE and break the subroutines on the ice being encountered.
&lt;ol&gt;
&lt;li&gt;&lt;em&gt;Teaching Moment&lt;&#x2F;em&gt; explain Interface and using installed card abilities to break subroutines on ice.&lt;&#x2F;li&gt;
&lt;li&gt;The Runner uses the “&lt;strong&gt;1 credit: +1 strength&lt;&#x2F;strong&gt;” ability on Rising Tide 2 times by paying 2 credits.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Rising Tide can now interface&lt;&#x2F;strong&gt; with the Barrier type ICE.&lt;&#x2F;li&gt;
&lt;li&gt;The Runner uses the “&lt;strong&gt;Interface → 1 credit: Break 1 barrier subroutine.&lt;&#x2F;strong&gt;” ability on Rising Tide 2 times by paying 2 credits.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;All subroutines on the ice are now broken.&lt;&#x2F;strong&gt; The Runner &lt;strong&gt;passes&lt;&#x2F;strong&gt; Maskirovka.&lt;&#x2F;li&gt;
&lt;li&gt;The Runner &lt;strong&gt;accesses Anthill Excavation Contract&lt;&#x2F;strong&gt;.
&lt;ol&gt;
&lt;li&gt;&lt;em&gt;Teaching Moment&lt;&#x2F;em&gt; explain trashing cards and trash costs.&lt;&#x2F;li&gt;
&lt;li&gt;The trash cost of this asset is 1. The runner pays 1 credit to &lt;strong&gt;trash&lt;&#x2F;strong&gt; Anthill Excavation Contract.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;The run ends.&lt;&#x2F;strong&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;The rest of the runner’s turn is unscripted, the Runner can choose what they want to do for the remaining click and rest of the turns.&lt;&#x2F;p&gt;
&lt;p&gt;Before leaving the players, explain some final topics that may come up:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Explain the &lt;strong&gt;three types of ice&lt;&#x2F;strong&gt; and &lt;strong&gt;four types of breakers&lt;&#x2F;strong&gt;.&lt;&#x2F;li&gt;
&lt;li&gt;Take &lt;strong&gt;Urtica Cipher&lt;&#x2F;strong&gt; from the bottom of R&amp;amp;D and explain how it works, then shuffle it into R&amp;amp;D.&lt;&#x2F;li&gt;
&lt;li&gt;Take Syailendra from HQ and explain that some &lt;strong&gt;ice can be advanced&lt;&#x2F;strong&gt;. Return the card to HQ.&lt;&#x2F;li&gt;
&lt;li&gt;Explain &lt;strong&gt;accessing cards from Archives&lt;&#x2F;strong&gt;.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;This is the end of the tutorial script.&lt;&#x2F;p&gt;
&lt;p&gt;Let the players continue playing the game to 7 points.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;italiano&quot;&gt;Italiano&lt;&#x2F;h1&gt;
&lt;h2 id=&quot;topdeck-before-starting-top-to-bottom-1&quot;&gt;Topdeck before starting (top to bottom)&lt;&#x2F;h2&gt;
&lt;p&gt;Runner:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Jailbreak&lt;&#x2F;li&gt;
&lt;li&gt;Scommessa Sicura&lt;&#x2F;li&gt;
&lt;li&gt;Elasticità di Linguaggio&lt;&#x2F;li&gt;
&lt;li&gt;Elasticità di Linguaggio&lt;&#x2F;li&gt;
&lt;li&gt;Contratto di Telelavoro&lt;&#x2F;li&gt;
&lt;li&gt;Rituale&lt;&#x2F;li&gt;
&lt;li&gt;Marea Crescente&lt;&#x2F;li&gt;
&lt;li&gt;Efemerottero&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;Corp:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Estorsione&lt;&#x2F;li&gt;
&lt;li&gt;Maskirovka&lt;&#x2F;li&gt;
&lt;li&gt;Contratto per Scavi Formicaio&lt;&#x2F;li&gt;
&lt;li&gt;Kessleroid&lt;&#x2F;li&gt;
&lt;li&gt;Soluzioni Top-Down&lt;&#x2F;li&gt;
&lt;li&gt;Fondo Speculativo&lt;&#x2F;li&gt;
&lt;li&gt;Ufficio Extraterrestre&lt;&#x2F;li&gt;
&lt;li&gt;Decima&lt;&#x2F;li&gt;
&lt;li&gt;Syailendra&lt;&#x2F;li&gt;
&lt;li&gt;Spazio Bianco&lt;&#x2F;li&gt;
&lt;li&gt;Concessione Mineraria di Regolite&lt;&#x2F;li&gt;
&lt;li&gt;Al di Sopra della Legge&lt;&#x2F;li&gt;
&lt;li&gt;Sussidio Governativo&lt;&#x2F;li&gt;
&lt;li&gt;Codice Urtica &lt;strong&gt;in fondo&lt;&#x2F;strong&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h1 id=&quot;script-1&quot;&gt;Script&lt;&#x2F;h1&gt;
&lt;h2 id=&quot;corp-turno-1&quot;&gt;Corp Turno 1&lt;&#x2F;h2&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Inizio turno: Pesca 1 carta.&lt;&#x2F;strong&gt; Questo passo è obbligatorio e avviene all&#x27;inizio di ogni turno della Corp. La Corp pesca Fondo Speculativo.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 1&lt;&#x2F;strong&gt;: Azione base: “&lt;strong&gt;Gioca&lt;&#x2F;strong&gt; 1 operazione”. La Corp spende 5 crediti per giocare &lt;strong&gt;Fondo Speculativo&lt;&#x2F;strong&gt; e ottiene 9 crediti.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 2&lt;&#x2F;strong&gt;: Azione base: “&lt;strong&gt;Installa&lt;&#x2F;strong&gt; 1 carta dal QG”. La Corp installa &lt;strong&gt;Estorsione&lt;&#x2F;strong&gt; in un &lt;strong&gt;nuovo server remoto a faccia in giù&lt;&#x2F;strong&gt;.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 3&lt;&#x2F;strong&gt;: Azione base: “&lt;strong&gt;Installa&lt;&#x2F;strong&gt; 1 carta dal QG”. La Corp installa &lt;strong&gt;Maskirovka&lt;&#x2F;strong&gt; a protezione del &lt;strong&gt;server remoto, a faccia in giù&lt;&#x2F;strong&gt; di fronte a Estorsione.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Il turno della Corp termina con &lt;strong&gt;9 crediti&lt;&#x2F;strong&gt; e &lt;strong&gt;3 carte&lt;&#x2F;strong&gt; nel QG.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;runner-turno-1&quot;&gt;Runner Turno 1&lt;&#x2F;h2&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Click 1&lt;&#x2F;strong&gt;: Azione base: “&lt;strong&gt;Gioca 1 evento&lt;&#x2F;strong&gt; dal tuo grip”. La Runner paga 0 crediti per giocare &lt;strong&gt;Jailbreak&lt;&#x2F;strong&gt;, scegliendo la &lt;strong&gt;R&amp;amp;S&lt;&#x2F;strong&gt; come bersaglio dell&#x27;incursione.
&lt;ol&gt;
&lt;li&gt;L&#x27;&lt;strong&gt;incursione&lt;&#x2F;strong&gt; è &lt;strong&gt;riuscita&lt;&#x2F;strong&gt;.&lt;&#x2F;li&gt;
&lt;li&gt;Su &lt;strong&gt;incursione riuscita&lt;&#x2F;strong&gt; (prima di violare il server):
&lt;ol&gt;
&lt;li&gt;Effetto di &lt;strong&gt;Jailbreak&lt;&#x2F;strong&gt;: &lt;strong&gt;pesca&lt;&#x2F;strong&gt; 1 carta. La Runner pesca Rituale.&lt;&#x2F;li&gt;
&lt;li&gt;Effetto di &lt;strong&gt;Jailbreak&lt;&#x2F;strong&gt;: La Runner &lt;strong&gt;accederà&lt;&#x2F;strong&gt; ad 1 carta aggiuntiva.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;La Runner &lt;strong&gt;viola&lt;&#x2F;strong&gt; la R&amp;amp;S, accedendo a &lt;strong&gt;2&lt;&#x2F;strong&gt; carte dalla cima della R&amp;amp;S.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;La Runner accede alla prima carta&lt;&#x2F;strong&gt; dalla cima della R&amp;amp;S. La giocatrice Corp mostra alla Runner la prima carta della R&amp;amp;S senza guardarla. La Runner accede a &lt;strong&gt;Ufficio Extraterrestre&lt;&#x2F;strong&gt; e deve &lt;strong&gt;rubare&lt;&#x2F;strong&gt; questo obiettivo se può. La Runner dichiara che sta rubando e la giocatrice Corp rivela la carta, poi la posiziona nell&#x27;area punti della Runner.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;La Runner accede alla seconda carta&lt;&#x2F;strong&gt; dalla cima della R&amp;amp;S. La giocatrice Corp mostra alla Runner la prima carta della R&amp;amp;S senza guardarla. La Runner accede a &lt;strong&gt;Decima&lt;&#x2F;strong&gt;. Decima non è rubabile o eliminabile. La Runner indica alla giocatrice Corp che &lt;strong&gt;non ha ulteriori azioni&lt;&#x2F;strong&gt; e la Corp rimette la carta in cima alla R&amp;amp;S senza guardarla.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Fine dell&#x27;incursione.&lt;&#x2F;strong&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Si attiva la capacità dell&#x27;identità&lt;&#x2F;strong&gt;: La Runner ottiene 1 credito per ogni carta a cui ha avuto accesso (2 crediti).&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 2&lt;&#x2F;strong&gt;: Azione base: “&lt;strong&gt;Esegui un&#x27;incursione&lt;&#x2F;strong&gt; in qualsiasi server”. La Runner sceglie il &lt;strong&gt;server remoto&lt;&#x2F;strong&gt; come bersaglio dell&#x27;incursione.
&lt;ol&gt;
&lt;li&gt;La Runner &lt;strong&gt;si avvicina&lt;&#x2F;strong&gt; all&#x27;ICE più esterno a protezione del server remoto.&lt;&#x2F;li&gt;
&lt;li&gt;La Corp sceglie di &lt;strong&gt;materializzare Maskirovka&lt;&#x2F;strong&gt; pagando il suo costo di materializzazione di 3 crediti e girando la carta a faccia in su.&lt;&#x2F;li&gt;
&lt;li&gt;La Runner &lt;strong&gt;incontra&lt;&#x2F;strong&gt; Maskirovka.
&lt;ol&gt;
&lt;li&gt;La Runner al momento non ha modo di infrangere le subroutine sull&#x27;ICE che sta incontrando.&lt;&#x2F;li&gt;
&lt;li&gt;La Runner indica alla Corp di &lt;strong&gt;eseguire tutte le subroutine&lt;&#x2F;strong&gt; in ordine.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Maskirovka&lt;&#x2F;strong&gt;: Resolvi la subroutine &lt;strong&gt;Ottieni 2 crediti.&lt;&#x2F;strong&gt;.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Maskirovka&lt;&#x2F;strong&gt;: Resolvi la subroutine &lt;strong&gt;Termina l&#x27;incursione.&lt;&#x2F;strong&gt;.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;L&#x27;incursione termina.&lt;&#x2F;strong&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 3&lt;&#x2F;strong&gt;: Azione base: “&lt;strong&gt;Installa&lt;&#x2F;strong&gt; 1 carta dal tuo grip”. La Runner installa &lt;strong&gt;Contratto di Telelavoro&lt;&#x2F;strong&gt; pagando 1 credito.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Effetto di Contratto di Telelavoro&lt;&#x2F;strong&gt;: carica 9 crediti dalla banca su questa carta.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 4&lt;&#x2F;strong&gt;: Azione di &lt;strong&gt;Contratto di Telelavoro&lt;&#x2F;strong&gt;: “Prendi 3 crediti da questa risorsa”.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Il turno della Runner termina con &lt;strong&gt;9 crediti&lt;&#x2F;strong&gt; e &lt;strong&gt;4 carte&lt;&#x2F;strong&gt; nel grip.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;corp-turno-2&quot;&gt;Corp Turno 2&lt;&#x2F;h2&gt;
&lt;p&gt;La Corp inizia turno 2 con &lt;strong&gt;3 carte&lt;&#x2F;strong&gt; nel QG e &lt;strong&gt;8 crediti&lt;&#x2F;strong&gt;.&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Inizio turno&lt;&#x2F;strong&gt;: &lt;strong&gt;Obbligatoriamente pesca&lt;&#x2F;strong&gt; 1 carta. La Corp pesca Decima.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 1&lt;&#x2F;strong&gt;: Azione base: “&lt;strong&gt;Fai progredire&lt;&#x2F;strong&gt; 1 carta installata” che puoi fare progredire. La Corp spende 1 credito e posiziona 1 segnalino progresso su Estorsione.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Si attiva la capacità dell&#x27;identità&lt;&#x2F;strong&gt;: La Corp ottiene 2 crediti.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 2&lt;&#x2F;strong&gt;: Azione base: “&lt;strong&gt;Fai progredire&lt;&#x2F;strong&gt; 1 carta installata” che puoi fare progredire. La Corp fa progredire Estorsione di nuovo portandola a 2 segnalini progresso.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Riscuoti&lt;&#x2F;strong&gt; un Obiettivo nel tuo turno: &lt;strong&gt;Estorsione&lt;&#x2F;strong&gt; ha raggiunto il suo costo di 2 segnalini progresso e può essere riscossa. La giocatrice Corp indica che la Corp sta riscuotendo un obiettivo, rivela l&#x27;obiettivo a faccia in giù e lo posiziona nell&#x27;area punti della Corp, poi riporta i segnalini avanzamento nella banca.
&lt;ol&gt;
&lt;li&gt;Gli effetti “Quando riscuoti” si attivano ora.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Effetto di riscossione di Estorsione&lt;&#x2F;strong&gt;: La Corp ottien 2 crediti.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 3&lt;&#x2F;strong&gt;: Azione base: “&lt;strong&gt;Gioca&lt;&#x2F;strong&gt; 1 operazione”. La giocatrice Corp gioca &lt;strong&gt;Soluzioni Top-Down&lt;&#x2F;strong&gt;, pagando 2 crediti, pescando Syailendra e Whitespace e installando &lt;strong&gt;Contratto per Scavi Formicaio&lt;&#x2F;strong&gt; nel server remoto e &lt;strong&gt;Decima&lt;&#x2F;strong&gt; a protezione di HQ.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Il turno della Corp termina con &lt;strong&gt;8 crediti&lt;&#x2F;strong&gt; e &lt;strong&gt;3 carte&lt;&#x2F;strong&gt; nel QG.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;runner-turno-2&quot;&gt;Runner Turno 2&lt;&#x2F;h2&gt;
&lt;p&gt;La Runner inizia turno 2 con &lt;strong&gt;9 crediti&lt;&#x2F;strong&gt; e &lt;strong&gt;4 carte&lt;&#x2F;strong&gt; nel grip.&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Click 1&lt;&#x2F;strong&gt;: Azione di &lt;strong&gt;Contratto di Telelavoro&lt;&#x2F;strong&gt;: “Prendi 3 crediti da questa risorsa”.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 1&lt;&#x2F;strong&gt;: Azione base: “&lt;strong&gt;Esegui un&#x27;incursione&lt;&#x2F;strong&gt; in qualsiasi server”. La Runner sceglie il &lt;strong&gt;QG&lt;&#x2F;strong&gt; come bersaglio dell&#x27;incursione.
&lt;ol&gt;
&lt;li&gt;La Runner &lt;strong&gt;si avvicina&lt;&#x2F;strong&gt; all&#x27;ICE più esterno a protezione del server.&lt;&#x2F;li&gt;
&lt;li&gt;La Corp sceglie di &lt;strong&gt;materializzare Decima&lt;&#x2F;strong&gt; pagando il suo costo di materializzazione, 1 credito, e girando l&#x27;ICE a faccia in su.&lt;&#x2F;li&gt;
&lt;li&gt;La Runner &lt;strong&gt;incontra&lt;&#x2F;strong&gt; Decima.
&lt;ol&gt;
&lt;li&gt;La Runner al momento non ha modo di infrangere le soubroutine sull&#x27;ICE che sta incontrando.&lt;&#x2F;li&gt;
&lt;li&gt;La Runner indica alla Corp di &lt;strong&gt;eseguire tutte le subroutine&lt;&#x2F;strong&gt; in ordine.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Decima&lt;&#x2F;strong&gt;: Risolvi la subroutine “&lt;strong&gt;Infliggi 1 danno di rete&lt;&#x2F;strong&gt;”. La Corp infligge 1 danno di rete alla Runner. &lt;strong&gt;*Teaching Moment*&lt;&#x2F;strong&gt; Spiega i danni e la flatline.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Decima&lt;&#x2F;strong&gt;: Risolvi la subroutine “&lt;strong&gt;Ottieni 1 credito&lt;&#x2F;strong&gt;”.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;L&#x27;incursione non termina.&lt;&#x2F;strong&gt;&lt;&#x2F;li&gt;
&lt;li&gt;La Runner &lt;strong&gt;supera&lt;&#x2F;strong&gt; l&#x27;ICE.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;L&#x27;&lt;strong&gt;incursione&lt;&#x2F;strong&gt; è &lt;strong&gt;riuscita&lt;&#x2F;strong&gt;.&lt;&#x2F;li&gt;
&lt;li&gt;La Runner &lt;strong&gt;viola&lt;&#x2F;strong&gt; il QG, accedendo a 1 carta a caso.&lt;&#x2F;li&gt;
&lt;li&gt;La Runner dichiara &lt;strong&gt;di non avere azioni&lt;&#x2F;strong&gt; sull&#x27;accesso.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Fine dell&#x27;incursione&lt;&#x2F;strong&gt;.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Si attiva la capacità dell&#x27;identità&lt;&#x2F;strong&gt;: La Runner ottiene 1 credito per ogni carta a cui ha avuto accesso (1 credito).&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 3&lt;&#x2F;strong&gt;: Azione base: “&lt;strong&gt;Installa&lt;&#x2F;strong&gt; 1 carta dal tuo grip”. La Runner installa &lt;strong&gt;Elasticità di Linguaggio&lt;&#x2F;strong&gt; pagando il suo costo di installazione di 3 crediti.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 4&lt;&#x2F;strong&gt;: Azione base: “&lt;strong&gt;Pesca&lt;&#x2F;strong&gt; 1 carta”.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Effetto sostitutivo di Elasticità di Linguaggio&lt;&#x2F;strong&gt;: “Invece pesca 2 carte”. La Runner pesca Marea Crescente ed Efemerottero.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Materializza&lt;&#x2F;strong&gt; una carta: la Corp materializza &lt;strong&gt;Contratto per Scavi Formicaio&lt;&#x2F;strong&gt; pagando il suo costo di materializzazione di 3 crediti, e girandola a faccia in su. &lt;strong&gt;*Teaching Moment*&lt;&#x2F;strong&gt; Spiega materializzare carte e quando possono essere materializzate.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Effetto di materializzazione di Contratto per Scavi Formicaio&lt;&#x2F;strong&gt;: carica 8 crediti dalla banca su questo asset.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Il turno della Runner termina con &lt;strong&gt;10 crediti&lt;&#x2F;strong&gt; e &lt;strong&gt;4 carte&lt;&#x2F;strong&gt; nel grip.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;corp-turno-3&quot;&gt;Corp Turno 3&lt;&#x2F;h2&gt;
&lt;p&gt;La Corp inizia turno 3 con &lt;strong&gt;3 carte&lt;&#x2F;strong&gt; nel QG e &lt;strong&gt;5 crediti&lt;&#x2F;strong&gt;.&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;Effetto di inizio turno di &lt;strong&gt;Contratto di Scavi Formicaio&lt;&#x2F;strong&gt;: la Corp pesca Concessione Mineraria di Regolite e prende 4 crediti dall&#x27;asset.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Inizio turno&lt;&#x2F;strong&gt;: &lt;strong&gt;Obbligatoriamente pesca&lt;&#x2F;strong&gt; 1 carta. La Corp pesca Al di Sopra della Legge.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 1&lt;&#x2F;strong&gt;: Azione base: “&lt;strong&gt;Pesca 1 carta&lt;&#x2F;strong&gt;”. La Corp pesca Sussidio Governativo.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 2&lt;&#x2F;strong&gt;: Azione base: “&lt;strong&gt;Installa&lt;&#x2F;strong&gt; 1 carta dal QG”. La Corp installa &lt;strong&gt;Kessleroid&lt;&#x2F;strong&gt; a protezione del QG, pagando 1 credito aggiuntivo per ogni ICE già presente (1 credito).&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 3&lt;&#x2F;strong&gt;: Azione base: “&lt;strong&gt;Installa&lt;&#x2F;strong&gt; 1 carta dal QG”. La Corp installa &lt;strong&gt;Spazio Bianco&lt;&#x2F;strong&gt; a protezione della R&amp;amp;S.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Il turno della Corp termina con &lt;strong&gt;8 crediti&lt;&#x2F;strong&gt; e &lt;strong&gt;4 carte&lt;&#x2F;strong&gt; nel QG.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;runner-turno-3&quot;&gt;Runner Turno 3&lt;&#x2F;h2&gt;
&lt;p&gt;La Runner inizia turno 3 con &lt;strong&gt;10 credits&lt;&#x2F;strong&gt; e &lt;strong&gt;4 carte&lt;&#x2F;strong&gt; nel grip.&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Click 1&lt;&#x2F;strong&gt;: Azione base: “&lt;strong&gt;Installa&lt;&#x2F;strong&gt; 1 carta dal tuo grip”. La Runner installa &lt;strong&gt;Marea Crescente&lt;&#x2F;strong&gt; pagando il suo costo di installazione di 1 credito.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 2&lt;&#x2F;strong&gt;: Azione base: “&lt;strong&gt;Esegui un&#x27;incursione&lt;&#x2F;strong&gt; in un server qualsiasi”. La Runner sceglie il &lt;strong&gt;server remoto&lt;&#x2F;strong&gt; (Formicaio) come bersaglio dell&#x27;incursione.
&lt;ol&gt;
&lt;li&gt;La Runner &lt;strong&gt;si avvicina&lt;&#x2F;strong&gt; all&#x27;ICE più esterno a protezione del server remoto, Maskirovka.&lt;&#x2F;li&gt;
&lt;li&gt;Maskirovka è materializzato, la Runner &lt;strong&gt;incontra&lt;&#x2F;strong&gt; Maskirovka.&lt;&#x2F;li&gt;
&lt;li&gt;La Runner ora può &lt;strong&gt;usare Marea Crescente per interfacciarsi&lt;&#x2F;strong&gt; con l&#x27;ICE di tipo Barrier e infrangere le sue subroutine.
&lt;ol&gt;
&lt;li&gt;&lt;em&gt;Teaching Moment&lt;&#x2F;em&gt; spiega Interfaccia e l&#x27;uso delle carte installate per infrangere le subroutine sugli ICE.&lt;&#x2F;li&gt;
&lt;li&gt;La Runner usa la capacità “&lt;strong&gt;1 credito: +1 forza&lt;&#x2F;strong&gt;” di Marea Crescente 2 volte pagando 2 crediti.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Marea Crescente ora può interfacciarsi&lt;&#x2F;strong&gt; con l&#x27;ICE di tipo Barrier.&lt;&#x2F;li&gt;
&lt;li&gt;La Runner usa la capacità &lt;strong&gt;Interfaccia → 1 credito: Infrangi 1 subroutine barrier.&lt;&#x2F;strong&gt; di Marea Crecente 2 volte pagando 2 crediti.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Tutte le subroutine dell&#x27;ICE sono infrante.&lt;&#x2F;strong&gt; La Runner &lt;strong&gt;supera&lt;&#x2F;strong&gt; Maskirovka.&lt;&#x2F;li&gt;
&lt;li&gt;La Runner &lt;strong&gt;accede a Contratto per Scavi Formicaio&lt;&#x2F;strong&gt;.
&lt;ol&gt;
&lt;li&gt;&lt;em&gt;Teaching Moment&lt;&#x2F;em&gt; spiega eliminare le carte e i costi di eliminazione.&lt;&#x2F;li&gt;
&lt;li&gt;Il costo di eliminazione di questo asset è 1. La runner paga 1 credito per &lt;strong&gt;eliminare&lt;&#x2F;strong&gt; Contratto per Scavi Formicaio.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;L&#x27;incursione termina.&lt;&#x2F;strong&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Il resto del turno della Runner non è scriptato, la Runner può scegliere cosa fare con i suoi click rimanenti.&lt;&#x2F;p&gt;
&lt;p&gt;Prima di abbandonare le giocatrici, spiega alcuni concetti che potrebbero comparire:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Spiega i &lt;strong&gt;tre tipi di ICE&lt;&#x2F;strong&gt; e i &lt;strong&gt;quattro tipi di Icebreaker&lt;&#x2F;strong&gt;.&lt;&#x2F;li&gt;
&lt;li&gt;Prendi &lt;strong&gt;Codice Urtica&lt;&#x2F;strong&gt; dal fondo della R&amp;amp;S e spiega come funziona, poi rimischialo nella R&amp;amp;S.&lt;&#x2F;li&gt;
&lt;li&gt;Prendi Syailendra dal QG e spiega che alcuni &lt;strong&gt;ICE possono essere fatti progredire&lt;&#x2F;strong&gt;. Riporta la carta nel QG.&lt;&#x2F;li&gt;
&lt;li&gt;Spiega &lt;strong&gt;accedere carte dagli Archivi&lt;&#x2F;strong&gt;.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;Questa è la fine del tutorial.&lt;&#x2F;p&gt;
&lt;p&gt;La partita prosegue fino a che una giocatrice raggiunge 7 punti.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Italian Anki Deck</title>
          <pubDate>Fri, 08 May 2026 00:00:00 +0000</pubDate>
          <author>krysdreavus</author>
          <link>https://krysdreavus-me-7caa1c.gitlab.io/projects/itanki/</link>
          <guid>https://krysdreavus-me-7caa1c.gitlab.io/projects/itanki/</guid>
          <description xml:base="https://krysdreavus-me-7caa1c.gitlab.io/projects/itanki/">&lt;p&gt;I made an Anki deck for Italian learners because the ones I&#x27;ve found had some errors and I didn&#x27;t want my girlfriend learning Italian wrong.&lt;&#x2F;p&gt;
&lt;p&gt;It contains the most common one thousand Italian words according to Tullio de Mauro&#x27;s Nuovo Vocabolario della Lingua Italiana.&lt;&#x2F;p&gt;
&lt;p&gt;Here&#x27;s the link: &lt;a href=&quot;https:&#x2F;&#x2F;ankiweb.net&#x2F;shared&#x2F;info&#x2F;62348126&quot;&gt;https:&#x2F;&#x2F;ankiweb.net&#x2F;shared&#x2F;info&#x2F;62348126&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Updating the Netrunner Learn to Play Script: Our Reasoning</title>
          <pubDate>Fri, 20 Feb 2026 00:00:00 +0000</pubDate>
          <author>krysdreavus</author>
          <link>https://krysdreavus-me-7caa1c.gitlab.io/blog/netrunner-l2p-explanation/</link>
          <guid>https://krysdreavus-me-7caa1c.gitlab.io/blog/netrunner-l2p-explanation/</guid>
          <description xml:base="https://krysdreavus-me-7caa1c.gitlab.io/blog/netrunner-l2p-explanation/">&lt;p&gt;The Turin Netrunner community started doing demos for the game in summer 2025.
We&#x27;ve done 3 events since and we have found some possible improvements in the demo decks and scripts.
The updated decks and scripts are described &lt;a href=&quot;https:&#x2F;&#x2F;krysdreavus-me-7caa1c.gitlab.io&#x2F;projects&#x2F;netrunner-l2p-updated&#x2F;&quot;&gt;here&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;This article lists the changes and provides some reasoning.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;list-of-changes-runner&quot;&gt;List of changes - Runner&lt;&#x2F;h2&gt;
&lt;ul&gt;
&lt;li&gt;-2 Wildcat Strike&lt;&#x2F;li&gt;
&lt;li&gt;-2 T400 Memory Diamond&lt;&#x2F;li&gt;
&lt;li&gt;-2 Marjanah&lt;&#x2F;li&gt;
&lt;li&gt;+2 Ritual&lt;&#x2F;li&gt;
&lt;li&gt;+2 Side Hustle&lt;&#x2F;li&gt;
&lt;li&gt;+1 Rising Tide&lt;&#x2F;li&gt;
&lt;li&gt;+1 Devadatta Drone&lt;&#x2F;li&gt;
&lt;li&gt;On turn 3 the runner clicks Red Team on HQ instead of running straight into the remote and is now able to trash the Regolith Mining License.&lt;&#x2F;li&gt;
&lt;li&gt;References to T400 Memory Diamond and Wildcat Strike are replaced with Side Hustle and Ritual.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;list-of-changes-corp&quot;&gt;List of changes - Corp&lt;&#x2F;h2&gt;
&lt;ul&gt;
&lt;li&gt;-3 Clearinghouse&lt;&#x2F;li&gt;
&lt;li&gt;+3 Urtica Cipher&lt;&#x2F;li&gt;
&lt;li&gt;-1 Government Subsidy&lt;&#x2F;li&gt;
&lt;li&gt;+1 Predictive Planogram&lt;&#x2F;li&gt;
&lt;li&gt;On turn 3 the corp plays Predictive Planogram for 3 credits instead of clicking for one, ending the script at 5.&lt;&#x2F;li&gt;
&lt;li&gt;Swapped Offworld Office and Above The Law in the topdeck list (Above the Law gets stolen on runner turn 1 instead of Offworld Office).&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;our-approach-to-demos&quot;&gt;Our approach to demos&lt;&#x2F;h2&gt;
&lt;p&gt;Due to limited space and people we heavily prioritized doing demos for two people at a time, one running and one corping.&lt;&#x2F;p&gt;
&lt;p&gt;We generally ran the script and let people play the rest of the game while remaining available for questions.&lt;&#x2F;p&gt;
&lt;p&gt;When demoing only one person we played as the corp, running the script and then playing the rest of the game.&lt;&#x2F;p&gt;
&lt;p&gt;Sometimes a person would show up a second time to play the opposite side.
In that case we played a normal game without the script.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;explanation-of-changes&quot;&gt;Explanation of changes&lt;&#x2F;h2&gt;
&lt;p&gt;We encountered a few issues with some of the cards present in the starter runner deck.&lt;&#x2F;p&gt;
&lt;p&gt;Wildcat Strike created a few headaches with its wording, which is especially difficult to read for people with English as a second language.
Most often, people didn&#x27;t understand that it&#x27;s the corp player who chooses the effect.&lt;&#x2F;p&gt;
&lt;p&gt;This would be solved by having an Italian translation of the game, but with Elevation not being translated (yet?) we had to fix the problem in a different way, by replacing the card with the much easier to read Ritual.&lt;&#x2F;p&gt;
&lt;p&gt;Another problem card was T400 Memory Diamond.
Analysis paralysis is already a massive problem for new players.
T400 Memory Diamond creates confusion for the player for no benefit: this card does absolutely nothing in the demo game.
It adds MU, which is useless for the runner&#x27;s rig, and adds hand size, which is also useless since the corp is never getting a Clearinghouse or an Urtica that high.&lt;&#x2F;p&gt;
&lt;p&gt;Since we cut a bit of econ by replacing Wildcat Strike, we decided to remove T400 and put Side Hustle in the deck.
This creates a little complexity since it has a different timing than Pennyshaver and Red Team, but that&#x27;s not been a big problem.
Another advantage of Side Hustle is that it encourages runner players to run a lot, leading to faster games.&lt;&#x2F;p&gt;
&lt;p&gt;The final problem card and by far the biggest pain point in the runner deck was Marjanah.
People really struggled to understand that Marjanah exists only to go to the heap to boost Rising Tide, so kept tutoring and installing it with Mutual Favor.
Removing them in favor of a third Rising Tide meant we can shortcut Fracter = Rising Tide and simply tell people that multiple copies of the same breaker are useless.
This makes the runner slightly less efficient at breaking Palisade, but the runner deck is rich enough to manage.&lt;&#x2F;p&gt;
&lt;p&gt;This of course left us with 39 cards, and while we completely ignored influence because it&#x27;s irrelevant for demos, we wanted to at least respect the deck size requirement, especially since the corp has a good amount of damage sources and can grind the runner out.&lt;&#x2F;p&gt;
&lt;p&gt;We landed with Devadatta Drone as the 40th card, with the hope that it would lead to slightly faster games with the triple access opportunity it provides by stacking with Jailbreak.&lt;&#x2F;p&gt;
&lt;p&gt;The power counter mechanic has not been an issue, by the time Devadatta shows up people have already used Red Team and Docklands Pass a bunch and Devadatta works similarly to both of those.&lt;&#x2F;p&gt;
&lt;p&gt;The runner script is generally very good except for a major pain point: the useless run on the remote on turn 3.
While it&#x27;s important to show the players how ice interactions work, it&#x27;s also important to show the interaction of trashing assets by paying the trash cost.&lt;&#x2F;p&gt;
&lt;p&gt;To solve this problem we decided to change the runner script to click Red Team on HQ before running the remote
This way the runner has enough money to trash the Regolith.&lt;&#x2F;p&gt;
&lt;p&gt;However, this change created two further problems:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;The runner may steal the Above the Law in hand and go to 4 points.&lt;&#x2F;li&gt;
&lt;li&gt;The corp starts their first non-scripted turn in an absolutely dire position: 3 credits, uniced HQ and 2-4 points stolen.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;A possible solution for the former is swapping the Offworld Office for an ice or an operation.
The corp has a Sprint they can play to dig for agendas if they want to rush, but usually the first unscripted turn needs to be a setup turn anyway.
We haven&#x27;t tested that yet so it&#x27;s not in the script.&lt;&#x2F;p&gt;
&lt;p&gt;The latter is much more important.
When we are the ones playing corp it&#x27;s easy to handle: just take a turn to credit credit Hedge Fund.
However, new players almost never see that line and you either have to guide them to it or watch as they stay low on credits and have a miserable time.&lt;&#x2F;p&gt;
&lt;p&gt;As a solution, we decided to add a single copy of Predictive Planogram which gets played during the script.
This way the corp starts their first unscripted turn at 5 credits and is automatically guided to play Hedge Fund.
The Planogram play comes with the added advantage of showing people how to play operations, which work differently from every other card type on the corp side.&lt;&#x2F;p&gt;
&lt;p&gt;We have to remind players about tags not existing when they play this, but we have to do it when we explain the basic action card anyway.
Beanstalk Royalties would be a slightly better card for this slot if only it existed.&lt;&#x2F;p&gt;
&lt;p&gt;We also decided to swap the Offworld Office and Above the Law to give the corp a little more gas, as by the time the corp would score the Above the Law the runner was usually finished using their first Red Team and didn&#x27;t put down a second.&lt;&#x2F;p&gt;
&lt;p&gt;The other major change to the corp deck was removing Clearinghouse in favor of Urtica Cipher.
After playing a few games we found that Clearinghouse was never firing for a kill, not even when we were the ones playing corp, since the runner is generally very good at busting the remote and a six-advanced card is a very obvious threat.
This lead to longer and slower games, which were also generally a bit boring.&lt;&#x2F;p&gt;
&lt;p&gt;Urtica solves all of these problems.
It&#x27;s much more common to land a kill with Urtica and even when it doesn&#x27;t kill the damage usually opens up a very wide scoring window for the corp.
Both of these situations lead to shorter games.
It also has the same advantages as Clearinghouse in demonstrating an advanceable asset and being a good card to trash during central accesses.&lt;&#x2F;p&gt;
&lt;p&gt;We generally explain Urtica to runner players by showing it, telling them that some cards can be bad to access, and reminding them to draw up before committing to a big run if they can.
Generally, this doesn&#x27;t seem to scare them off of running, probably thanks to all the run support in the runner deck.
Corp players are generally excited by the bluffing option provided by Urtica and have fun both playing it and taunting the runner about it.&lt;&#x2F;p&gt;
&lt;p&gt;That&#x27;s it for changes for now, I will keep updating this article with new developments if any happen.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Updated Netrunner L2P Script</title>
          <pubDate>Fri, 12 Sep 2025 00:00:00 +0000</pubDate>
          <author>krysdreavus</author>
          <link>https://krysdreavus-me-7caa1c.gitlab.io/projects/netrunner-l2p-updated/</link>
          <guid>https://krysdreavus-me-7caa1c.gitlab.io/projects/netrunner-l2p-updated/</guid>
          <description xml:base="https://krysdreavus-me-7caa1c.gitlab.io/projects/netrunner-l2p-updated/">&lt;p&gt;Based on NSG&#x27;s &lt;a href=&quot;https:&#x2F;&#x2F;nullsignal.games&#x2F;l2p-decks-teacher&#x2F;#l2p-script&quot;&gt;original script&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;details&gt;
    &lt;summary&gt; Corp List &lt;&#x2F;summary&gt;
&lt;p&gt;&lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30059&quot;&gt;Weyland Consortium: Built to Last&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;h3 id=&quot;agenda-9&quot;&gt;Agenda (9)&lt;&#x2F;h3&gt;
&lt;ul&gt;
&lt;li&gt;1x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30060&quot;&gt;Above the Law&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30067&quot;&gt;Offworld Office&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30069&quot;&gt;Send a Message&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30070&quot;&gt;Superconducting Hub&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h3 id=&quot;asset-8&quot;&gt;Asset (8)&lt;&#x2F;h3&gt;
&lt;ul&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;35072&quot;&gt;Anthill Excavation Contract&lt;&#x2F;a&gt; &lt;em&gt;(Elevation)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30071&quot;&gt;Regolith Mining License&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30045&quot;&gt;Urtica Cipher&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt; ●●●●● ●&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h3 id=&quot;operation-11&quot;&gt;Operation (11)&lt;&#x2F;h3&gt;
&lt;ul&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30064&quot;&gt;Government Subsidy&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30075&quot;&gt;Hedge Fund&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;1x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30056&quot;&gt;Predictive Planogram&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt; ●&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30040&quot;&gt;Seamless Launch&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt; ●●●●● ●&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30041&quot;&gt;Sprint&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt; ●●&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h3 id=&quot;barrier-6&quot;&gt;Barrier (6)&lt;&#x2F;h3&gt;
&lt;ul&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;35075&quot;&gt;Kessleroid&lt;&#x2F;a&gt; &lt;em&gt;(Elevation)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30072&quot;&gt;Palisade&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h3 id=&quot;code-gate-5&quot;&gt;Code Gate (5)&lt;&#x2F;h3&gt;
&lt;ul&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;35076&quot;&gt;Syailendra&lt;&#x2F;a&gt; &lt;em&gt;(Elevation)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30074&quot;&gt;Whitespace&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h3 id=&quot;sentry-5&quot;&gt;Sentry (5)&lt;&#x2F;h3&gt;
&lt;ul&gt;
&lt;li&gt;1x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30062&quot;&gt;Ballista&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30047&quot;&gt;Karunā&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt; ●●●●&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30073&quot;&gt;Tithe&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;19 influence spent (max 15, available -4)
19 agenda points (between 18 and 19)
44 cards (min 40)
Cards up to Elevation&lt;&#x2F;p&gt;
&lt;p&gt;Deck built on &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&quot;&gt;NetrunnerDB&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;&#x2F;details&gt;
&lt;details&gt;
    &lt;summary&gt; Runner List &lt;&#x2F;summary&gt;
&lt;p&gt;&lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30010&quot;&gt;Zahya Sadeghi: Versatile Smuggler&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;h3 id=&quot;event-16&quot;&gt;Event (16)&lt;&#x2F;h3&gt;
&lt;ul&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30020&quot;&gt;Creative Commission&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt; ●●●●● ●&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30028&quot;&gt;Jailbreak&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30011&quot;&gt;Mutual Favor&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;35026&quot;&gt;Ritual&lt;&#x2F;a&gt; &lt;em&gt;(Elevation)&lt;&#x2F;em&gt; ●●●●&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30030&quot;&gt;Sure Gamble&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30012&quot;&gt;Tread Lightly&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h3 id=&quot;hardware-4&quot;&gt;Hardware (4)&lt;&#x2F;h3&gt;
&lt;ul&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30013&quot;&gt;Docklands Pass&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30014&quot;&gt;Pennyshaver&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h3 id=&quot;resource-9&quot;&gt;Resource (9)&lt;&#x2F;h3&gt;
&lt;ul&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30018&quot;&gt;Red Team&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;35034&quot;&gt;Side Hustle&lt;&#x2F;a&gt; &lt;em&gt;(Elevation)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30033&quot;&gt;Smartware Distributor&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30034&quot;&gt;Verbal Plasticity&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h3 id=&quot;icebreaker-10&quot;&gt;Icebreaker (10)&lt;&#x2F;h3&gt;
&lt;ul&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30005&quot;&gt;Buzzsaw&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt; ●●&lt;&#x2F;li&gt;
&lt;li&gt;2x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30015&quot;&gt;Carmen&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;30032&quot;&gt;Mayfly&lt;&#x2F;a&gt; &lt;em&gt;(System Gateway)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;3x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;35009&quot;&gt;Rising Tide&lt;&#x2F;a&gt; &lt;em&gt;(Elevation)&lt;&#x2F;em&gt; ●●●●● ●&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h3 id=&quot;program-1&quot;&gt;Program (1)&lt;&#x2F;h3&gt;
&lt;ul&gt;
&lt;li&gt;1x &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&#x2F;en&#x2F;card&#x2F;35031&quot;&gt;Devadatta Drone&lt;&#x2F;a&gt; &lt;em&gt;(Elevation)&lt;&#x2F;em&gt; ●&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;19 influence spent (max 15, available -4)
40 cards (min 40)
Cards up to Elevation&lt;&#x2F;p&gt;
&lt;p&gt;Deck built on &lt;a href=&quot;https:&#x2F;&#x2F;netrunnerdb.com&quot;&gt;NetrunnerDB&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;&#x2F;details&gt;
&lt;h2 id=&quot;topdeck-before-starting-top-to-bottom&quot;&gt;Topdeck before starting (top to bottom)&lt;&#x2F;h2&gt;
&lt;p&gt;Runner:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Jailbreak&lt;&#x2F;li&gt;
&lt;li&gt;Sure Gamble&lt;&#x2F;li&gt;
&lt;li&gt;Verbal Plasticity&lt;&#x2F;li&gt;
&lt;li&gt;Verbal Plasticity&lt;&#x2F;li&gt;
&lt;li&gt;Mayfly&lt;&#x2F;li&gt;
&lt;li&gt;Ritual&lt;&#x2F;li&gt;
&lt;li&gt;Red Team&lt;&#x2F;li&gt;
&lt;li&gt;Side Hustle&lt;&#x2F;li&gt;
&lt;li&gt;Rising Tide&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;Corp:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Superconducting Hub&lt;&#x2F;li&gt;
&lt;li&gt;Palisade&lt;&#x2F;li&gt;
&lt;li&gt;Hedge Fund&lt;&#x2F;li&gt;
&lt;li&gt;Regolith Mining License&lt;&#x2F;li&gt;
&lt;li&gt;Sprint&lt;&#x2F;li&gt;
&lt;li&gt;Predictive Planogram&lt;&#x2F;li&gt;
&lt;li&gt;Above the Law&lt;&#x2F;li&gt;
&lt;li&gt;Tithe&lt;&#x2F;li&gt;
&lt;li&gt;Offworld Office&lt;&#x2F;li&gt;
&lt;li&gt;Kessleroid&lt;&#x2F;li&gt;
&lt;li&gt;Syailendra&lt;&#x2F;li&gt;
&lt;li&gt;Urtica Cipher &lt;strong&gt;bottom&lt;&#x2F;strong&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h1 id=&quot;script&quot;&gt;Script&lt;&#x2F;h1&gt;
&lt;h2 id=&quot;corp-turn-1&quot;&gt;Corp Turn 1&lt;&#x2F;h2&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Start of turn: Draw 1 card.&lt;&#x2F;strong&gt; This step is mandatory and happens at the beginning of Corp’s turn, every turn. Corp draws Hedge Fund.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 1&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Install&lt;&#x2F;strong&gt; a card from HQ”. Corp installs &lt;strong&gt;Superconducting Hub&lt;&#x2F;strong&gt; into a new remote server face down.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 2&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Advance&lt;&#x2F;strong&gt; 1 installed card” that can be advanced. Corp spends 1 credit and advances the face down card &lt;strong&gt;Superconducting Hub&lt;&#x2F;strong&gt; installed in the remote server by placing an advancement token on it.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;ID ability triggers&lt;&#x2F;strong&gt;: Corp gains 2 credits&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 3&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Install&lt;&#x2F;strong&gt; a card from HQ”. Corp installs &lt;strong&gt;Palisade&lt;&#x2F;strong&gt; protecting the &lt;strong&gt;remote server, face down&lt;&#x2F;strong&gt; in front of Superconducting Hub.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Corp&#x27;s turn ends with &lt;strong&gt;6 credits&lt;&#x2F;strong&gt; and &lt;strong&gt;4 cards&lt;&#x2F;strong&gt; in HQ.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;runner-turn-1&quot;&gt;Runner Turn 1&lt;&#x2F;h2&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Click 1&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Play 1 event&lt;&#x2F;strong&gt; from your grip”. Runner pays 5 credits to play &lt;strong&gt;Sure Gamble&lt;&#x2F;strong&gt;, gaining 9 credits.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 2&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Play 1 event&lt;&#x2F;strong&gt; from your grip”. Runner pays 0 credits to play &lt;strong&gt;Jailbreak&lt;&#x2F;strong&gt;, selecting &lt;strong&gt;R&amp;amp;D&lt;&#x2F;strong&gt; as the run target.
&lt;ol&gt;
&lt;li&gt;The &lt;strong&gt;run&lt;&#x2F;strong&gt; is declared &lt;strong&gt;successful&lt;&#x2F;strong&gt;.&lt;&#x2F;li&gt;
&lt;li&gt;On &lt;strong&gt;successful run&lt;&#x2F;strong&gt; (before accessing cards):
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Jailbreak&lt;&#x2F;strong&gt; effect: &lt;strong&gt;draw&lt;&#x2F;strong&gt; 1 card. Runner draws Ritual.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Jailbreak&lt;&#x2F;strong&gt; effect: Runner will &lt;strong&gt;access&lt;&#x2F;strong&gt; 1 additional card.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;Runner &lt;strong&gt;breaches&lt;&#x2F;strong&gt; R&amp;amp;D, accessing &lt;em&gt;2&lt;&#x2F;em&gt; cards from the top of R&amp;amp;D.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Runner accesses the first card&lt;&#x2F;strong&gt; from the top of R&amp;amp;D. Corp player shows the Runner the top card of R&amp;amp;D without the Corp player seeing this card. The Runner accesses &lt;strong&gt;Above the Law&lt;&#x2F;strong&gt; and must &lt;strong&gt;steal&lt;&#x2F;strong&gt; this agenda if able. Runner declares a steal and the Corp player reveals the card, then places it in the Runner’s score area.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Runner accesses the second card&lt;&#x2F;strong&gt; from the top of R&amp;amp;D. Corp player shows the Runner the top card of R&amp;amp;D without the Corp player seeing this card. The Runner accesses &lt;strong&gt;Tithe&lt;&#x2F;strong&gt;. Tithe is not stealable nor is it trashable. The Runner indicates to the Corp player that the Runner will take &lt;strong&gt;no further action&lt;&#x2F;strong&gt; and the Corp can place the card back on top of R&amp;amp;D without seeing the card.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;End of run.&lt;&#x2F;strong&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;ID ability triggers&lt;&#x2F;strong&gt;: Runner gains one credit for each card accessed (2 credits).&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 3&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Run&lt;&#x2F;strong&gt; any server”. Runner selects the &lt;strong&gt;remote server&lt;&#x2F;strong&gt; as the run target.
&lt;ol&gt;
&lt;li&gt;The Runner &lt;strong&gt;approaches&lt;&#x2F;strong&gt; the outermost ice protecting the remote server.&lt;&#x2F;li&gt;
&lt;li&gt;The Corp chooses to &lt;strong&gt;rez Palisade&lt;&#x2F;strong&gt; by paying the rez cost of 3 credits and flipping the card face up.&lt;&#x2F;li&gt;
&lt;li&gt;The Runner &lt;strong&gt;encounters&lt;&#x2F;strong&gt; Palisade.
&lt;ol&gt;
&lt;li&gt;The Runner currently has no way to break the subroutines on the ice being encountered.&lt;&#x2F;li&gt;
&lt;li&gt;The Runner indicates to the Corp to &lt;strong&gt;fire all subroutines&lt;&#x2F;strong&gt; in order.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Palisade&lt;&#x2F;strong&gt;: Resolve “&lt;strong&gt;End the run.&lt;&#x2F;strong&gt;” subroutine.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;The run ends.&lt;&#x2F;strong&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 4&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Draw&lt;&#x2F;strong&gt; 1 card”. Runner draws Red Team.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Runner&#x27;s turn ends with &lt;strong&gt;11 credits&lt;&#x2F;strong&gt; and &lt;strong&gt;5 cards&lt;&#x2F;strong&gt; in the grip.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;corp-turn-2&quot;&gt;Corp Turn 2&lt;&#x2F;h2&gt;
&lt;p&gt;Corp starts turn 2 with &lt;strong&gt;4 cards&lt;&#x2F;strong&gt; in HQ and &lt;strong&gt;3 credits&lt;&#x2F;strong&gt;.&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Start of turn&lt;&#x2F;strong&gt;: &lt;strong&gt;Mandatory draw&lt;&#x2F;strong&gt; 1 card. Corp draws Tithe.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 1&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Advance&lt;&#x2F;strong&gt; 1 installed card” that can be advanced. Corp spends 1 credit and advances Superconducting Hub.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 2&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Advance&lt;&#x2F;strong&gt; 1 installed card” that can be advanced. Corp advances Superconducting Hub again bringing it to 3 advancement tokens.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Score&lt;&#x2F;strong&gt; an Agenda on your turn: &lt;strong&gt;Superconducting Hub&lt;&#x2F;strong&gt; has met the advancement requirement of 3 advancements and can be scored. Corp player indicates that the Corp will score an agenda, reveals the face down agenda placing it in the Corp’s score area, and placing the 3 agenda counters back in the token pool.
&lt;ol&gt;
&lt;li&gt;Any “On score” effects would happen now.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Superconducting Hub On Score effect&lt;&#x2F;strong&gt;: Corp player draws 2 cards (Offworld Office, Kessleroid). The corp player now has a maximum hand size of 7.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 3&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Install&lt;&#x2F;strong&gt; a card from HQ”. Corp player installs &lt;strong&gt;Tithe&lt;&#x2F;strong&gt; face down protecting a central server, &lt;strong&gt;R&amp;amp;D&lt;&#x2F;strong&gt;.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Corp’s turn ends with &lt;strong&gt;1 credit&lt;&#x2F;strong&gt; and &lt;strong&gt;6 cards&lt;&#x2F;strong&gt; in HQ.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;runner-turn-2&quot;&gt;Runner Turn 2&lt;&#x2F;h2&gt;
&lt;p&gt;Runner starts turn 2 with &lt;strong&gt;11 credits&lt;&#x2F;strong&gt; and &lt;strong&gt;5 cards&lt;&#x2F;strong&gt; in the grip.&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Click 1&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Install&lt;&#x2F;strong&gt; 1 card from your grip”. Runner installs &lt;strong&gt;Red Team&lt;&#x2F;strong&gt; by paying 5 credits.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Red Team effect&lt;&#x2F;strong&gt;: add 12 credits from the credit pool on to this card.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 2&lt;&#x2F;strong&gt;: &lt;strong&gt;Red Team&lt;&#x2F;strong&gt; action: “Run a central server you have not run this turn”. Runner chooses a central server to initiate a run, &lt;strong&gt;R&amp;amp;D&lt;&#x2F;strong&gt;.
&lt;ol&gt;
&lt;li&gt;Runner &lt;strong&gt;approaches&lt;&#x2F;strong&gt; the outermost ice protecting the server.&lt;&#x2F;li&gt;
&lt;li&gt;Corp player chooses to &lt;strong&gt;rez Tithe&lt;&#x2F;strong&gt; by paying its rez cost, 1 credit, and flipping the ice face up.&lt;&#x2F;li&gt;
&lt;li&gt;Runner player &lt;strong&gt;encounters&lt;&#x2F;strong&gt; Tithe.
&lt;ol&gt;
&lt;li&gt;The Runner currently has no way to break the subroutines on the ice being encountered.&lt;&#x2F;li&gt;
&lt;li&gt;The Runner indicates to the Corp to &lt;strong&gt;fire all subroutines&lt;&#x2F;strong&gt; in order.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Tithe&lt;&#x2F;strong&gt;: Resolve “&lt;strong&gt;Do 1 net damage&lt;&#x2F;strong&gt;” subroutine. The Corp does 1 net damage to the Runner. &lt;strong&gt;*Teaching Moment*&lt;&#x2F;strong&gt; Explain damage and flatlining.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Tithe&lt;&#x2F;strong&gt;: Resolve “&lt;strong&gt;Gain 1 credit&lt;&#x2F;strong&gt;” subroutine. The Corp gains 1 credit.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;The run does not end.&lt;&#x2F;strong&gt;&lt;&#x2F;li&gt;
&lt;li&gt;The runner &lt;strong&gt;passes&lt;&#x2F;strong&gt; the ice.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;The &lt;strong&gt;run&lt;&#x2F;strong&gt; is declared &lt;strong&gt;successful&lt;&#x2F;strong&gt;.&lt;&#x2F;li&gt;
&lt;li&gt;On &lt;strong&gt;successful run&lt;&#x2F;strong&gt; (before accessing cards):
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Red Team effect&lt;&#x2F;strong&gt;: Runner gains 3 credits, take these 3 credits from the 12 credits on Red Team.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;Runner &lt;strong&gt;breaches&lt;&#x2F;strong&gt; R&amp;amp;D, accessing 1 card at the top of R&amp;amp;D.
Runner accesses the first card from the top of R&amp;amp;D. Corp player shows the Runner the top card of R&amp;amp;D without the Corp player seeing this card. The Runner accesses &lt;strong&gt;Syailendra&lt;&#x2F;strong&gt;. Syailendra is not stealable nor is it trashable. The Runner indicates to the Corp player that the Runner will take &lt;strong&gt;no further action&lt;&#x2F;strong&gt; and the Corp can place the card back on top of R&amp;amp;D without seeing the card.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;End of Run&lt;&#x2F;strong&gt;.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;ID ability triggers&lt;&#x2F;strong&gt;: Runner gains one credit for each card accessed (1 credit).&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 3&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Install&lt;&#x2F;strong&gt; 1 card from your grip”. Runner installs &lt;strong&gt;Verbal Plasticity&lt;&#x2F;strong&gt; by paying its install cost of 3 credits.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 4&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Draw&lt;&#x2F;strong&gt; 1 card”.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Verbal Plasticity replacement effect&lt;&#x2F;strong&gt;: “Draw 2 cards instead”. Runner draws Side Hustle and Rising Tide.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Runner’s turn ends with &lt;strong&gt;7 credits&lt;&#x2F;strong&gt; and &lt;strong&gt;4 cards&lt;&#x2F;strong&gt; in the grip.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;corp-turn-3&quot;&gt;Corp Turn 3&lt;&#x2F;h2&gt;
&lt;p&gt;Corp starts turn 3 with &lt;strong&gt;6 cards&lt;&#x2F;strong&gt; in HQ and &lt;strong&gt;1 credit&lt;&#x2F;strong&gt;.&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Start of turn&lt;&#x2F;strong&gt;: &lt;strong&gt;Mandatory draw&lt;&#x2F;strong&gt; 1 card. Corp draws Syailendra.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 1&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Play 1 operation&lt;&#x2F;strong&gt; from your grip”. Corp pays 0 credits to play &lt;strong&gt;Predictive Planogram&lt;&#x2F;strong&gt;, choosing to gain 3 credits. &lt;strong&gt;Explain to the players that tags are a mechanic they don&#x27;t need to worry about during the teaching game&lt;&#x2F;strong&gt;.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 2&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Install&lt;&#x2F;strong&gt; 1 card from HQ”. Corp installs an asset &lt;strong&gt;Regolith Mining License&lt;&#x2F;strong&gt; in the protected &lt;strong&gt;remote server&lt;&#x2F;strong&gt; face down, behind the rezzed Palisade.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Rez&lt;&#x2F;strong&gt; a card: Corp rezzes &lt;strong&gt;Regolith Mining License&lt;&#x2F;strong&gt; by playing its install cost of 2 credits, and flipping it face up. &lt;strong&gt;*Teaching Moment*&lt;&#x2F;strong&gt; explain rezzing cards and when they can be rezzed.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Regolith Mining License “on rez” effect&lt;&#x2F;strong&gt;: add 15 credits onto this card.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 3&lt;&#x2F;strong&gt;: &lt;strong&gt;Regolith Mining License&lt;&#x2F;strong&gt; action: “Take 3 credits from this asset”. Corp player adds 3 credits to the Corp credit pool from Regolith.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Corp’s turn ends with &lt;strong&gt;5 credits&lt;&#x2F;strong&gt; and &lt;strong&gt;6 cards&lt;&#x2F;strong&gt; in HQ.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;runner-turn-3&quot;&gt;Runner Turn 3&lt;&#x2F;h2&gt;
&lt;p&gt;Runner starts turn 3 with &lt;strong&gt;7 credits&lt;&#x2F;strong&gt; and &lt;strong&gt;4 cards&lt;&#x2F;strong&gt; in the grip.&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Click 1&lt;&#x2F;strong&gt;: &lt;strong&gt;Red Team&lt;&#x2F;strong&gt; action: “Run a central server you have not run this turn”. Runner chooses a central server to initiate a run, &lt;strong&gt;HQ&lt;&#x2F;strong&gt;.
&lt;ol&gt;
&lt;li&gt;The &lt;strong&gt;run&lt;&#x2F;strong&gt; is declared &lt;strong&gt;successful&lt;&#x2F;strong&gt;.&lt;&#x2F;li&gt;
&lt;li&gt;On &lt;strong&gt;successful run&lt;&#x2F;strong&gt; (before accessing cards):
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Red Team effect&lt;&#x2F;strong&gt;: Runner gains 3 credits, take these 3 credits from the 12 credits on Red Team.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;Runner &lt;strong&gt;breaches&lt;&#x2F;strong&gt; HQ, accessing 1 card at random from HQ.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;End of Run&lt;&#x2F;strong&gt;.
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;ID ability triggers&lt;&#x2F;strong&gt;: Runner gains one credit for each card accessed (1 credit).&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 2&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Install&lt;&#x2F;strong&gt; 1 card from the grip”. Runner installs &lt;strong&gt;Rising Tide&lt;&#x2F;strong&gt; by paying its install cost of 1 credit.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Click 3&lt;&#x2F;strong&gt;: Basic action: “&lt;strong&gt;Run&lt;&#x2F;strong&gt; any server”. Runner chooses the &lt;strong&gt;remote server&lt;&#x2F;strong&gt; (Regolith) as the run target.
&lt;ol&gt;
&lt;li&gt;The Runner &lt;strong&gt;approaches&lt;&#x2F;strong&gt; the outermost ice protecting the remote server, Palisade.&lt;&#x2F;li&gt;
&lt;li&gt;Palisade is rezzed, the Runner &lt;strong&gt;encounters&lt;&#x2F;strong&gt; Palisade.&lt;&#x2F;li&gt;
&lt;li&gt;The Runner can now &lt;strong&gt;use Rising Tide to interface&lt;&#x2F;strong&gt; with the Barrier type ICE and break the subroutines on the ice being encountered.
&lt;ol&gt;
&lt;li&gt;&lt;em&gt;Teaching Moment&lt;&#x2F;em&gt; explain Interface and using installed card abilities to break subroutines on ice.&lt;&#x2F;li&gt;
&lt;li&gt;The Runner uses the “&lt;strong&gt;1 credit: +1 strength&lt;&#x2F;strong&gt;” ability on Rising Tide 3 times by paying 3 credits.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Rising Tide can now interface&lt;&#x2F;strong&gt; with the Barrier type ICE.&lt;&#x2F;li&gt;
&lt;li&gt;The Runner uses the “&lt;strong&gt;Interface → 1 credit: Break 1 barrier subroutine.&lt;&#x2F;strong&gt;” ability on Rising Tide 1 time by paying 1 credit.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;All subroutines on the ice are now broken.&lt;&#x2F;strong&gt; The Runner &lt;strong&gt;passes&lt;&#x2F;strong&gt; Palisade.&lt;&#x2F;li&gt;
&lt;li&gt;The Runner &lt;strong&gt;accesses Regolith Mining License&lt;&#x2F;strong&gt;.
&lt;ol&gt;
&lt;li&gt;&lt;em&gt;Teaching Moment&lt;&#x2F;em&gt; explain trashing cards and trash costs.&lt;&#x2F;li&gt;
&lt;li&gt;The trash cost of this asset is 3. The runner pays 3 credits to &lt;strong&gt;trash&lt;&#x2F;strong&gt; Regolith Mining License.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;The run ends.&lt;&#x2F;strong&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;The rest of the runner’s turn is unscripted, the Runner can choose what they want to do for the remaining click and rest of the turns.&lt;&#x2F;p&gt;
&lt;p&gt;Before leaving the players, explain some final topics that may come up:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Explain the &lt;strong&gt;three types of ice&lt;&#x2F;strong&gt; and &lt;strong&gt;four types of breakers&lt;&#x2F;strong&gt;.&lt;&#x2F;li&gt;
&lt;li&gt;Explain &lt;strong&gt;installing multiple ice&lt;&#x2F;strong&gt; on the same server and install costs.&lt;&#x2F;li&gt;
&lt;li&gt;Take &lt;strong&gt;Urtica Cipher&lt;&#x2F;strong&gt; from the bottom of R&amp;amp;D and explain how it works, then shuffle it into R&amp;amp;D.&lt;&#x2F;li&gt;
&lt;li&gt;Take Syailendra from HQ and explain that some &lt;strong&gt;ice can be advanced&lt;&#x2F;strong&gt;. Return the card to HQ.&lt;&#x2F;li&gt;
&lt;li&gt;Explain &lt;strong&gt;accessing cards from Archives&lt;&#x2F;strong&gt;.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;This is the end of the tutorial script.&lt;&#x2F;p&gt;
&lt;p&gt;Let the players continue playing the game to 7 points.&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Pokémon Yellow livingdex: a time travel story</title>
          <pubDate>Sun, 03 Mar 2024 00:00:00 +0000</pubDate>
          <author>krysdreavus</author>
          <link>https://krysdreavus-me-7caa1c.gitlab.io/blog/pokeyellow-livingdex/</link>
          <guid>https://krysdreavus-me-7caa1c.gitlab.io/blog/pokeyellow-livingdex/</guid>
          <description xml:base="https://krysdreavus-me-7caa1c.gitlab.io/blog/pokeyellow-livingdex/">&lt;p&gt;I recently decided to do a livingdex in Pokémon gen 1, a thing that surprisingly I hadn&#x27;t done yet.&lt;&#x2F;p&gt;
&lt;p&gt;I wanted to have my livingdex on a complete save of Pokémon Yellow and so I landed on a route that I believe not many people would take, that I didn&#x27;t know was possible before doing it and that made me discover new things about gen 1 as a consequence.&lt;&#x2F;p&gt;
&lt;p&gt;This route is characterized by the fact that is uses only 3 games and none of them need to start multiple save files.&lt;&#x2F;p&gt;
&lt;p&gt;Starting on Yellow means a few things:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;the starter Pikachu can&#x27;t evolve and we can&#x27;t catch another so we need another way to get Raichu&lt;&#x2F;li&gt;
&lt;li&gt;Weedle, Kakuna, Beedrill, Ekans, Arbok, Meowth, Persian, Koffing, Weezing, Jynx, Electabuzz and Magmar are absent from this game&lt;&#x2F;li&gt;
&lt;li&gt;I need to find a way to get all starter evolution stages, all fossils, all eeveelutions and both hitmons&lt;&#x2F;li&gt;
&lt;li&gt;Mew is normally inaccessible&lt;&#x2F;li&gt;
&lt;li&gt;Every other Pokémon is catchable or obtainable more or less easily in Yellow.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;So, how did I solve these problems?&lt;&#x2F;p&gt;
&lt;p&gt;The Raichu problem, as well as the starters, eeveelutions and hitmons problems can all be solved with any gen 2 game, by using the time capsule mechanic that allows them to trade back with gen 1 games.
By breeding we can easily obtain all Pokémon in an evolution line.&lt;&#x2F;p&gt;
&lt;p&gt;So the big remaining problems are the exclusive Pokémon, the second fossil and Mew.&lt;&#x2F;p&gt;
&lt;p&gt;Let&#x27;s start with the exclusive Pokémon.
Turns out that there is a single game that contains all of them: Crystal!&lt;&#x2F;p&gt;
&lt;p&gt;Pokémon up to Jynx are easily available in Johto, while Electabuzz and Magmar are in Kanto, respectively in Route 10 and Mt. Silver.
Since doing all the Kanto gym leaders to unlock Mt. Silver is slow and boring, I instead save scummed to hatch a Magby from the odd egg obtained at the Pokémon daycare and just rushed to Route 10 after beating Lance for the Electabuzz.&lt;&#x2F;p&gt;
&lt;p&gt;Mew I just decided to do the glitch at Nugget Bridge and get it that way, it doesn&#x27;t feel any less legitimate than cloning an event with PKHex, plus I can&#x27;t get PKHex to run on Linux.&lt;&#x2F;p&gt;
&lt;p&gt;So that leaves me with a final missing Pokémon: the fossil I didn&#x27;t choose at Mt. Moon.
The game that has me covered this time is Pokémon Stadium: every time the player wins the final battle at the Gym Leader Castle, they obtain a random gift Pokémon between all three starters, the two exclusive fossils, Eevee and the two hitmons, which can then be transferred to a gen 1 game with the Transfer Pak.&lt;&#x2F;p&gt;
&lt;p&gt;Or I could play Red or Blue up to Cinnabar, which in the case of Blue conveniently is the place where Magmar is encounterable.&lt;&#x2F;p&gt;
&lt;p&gt;I wanted to try Stadium so I went for the Gym Leader Castle and it took a while, my team was not great into the final fight especially, but after a few attempts I got the Omanyte I needed to complete my set.&lt;&#x2F;p&gt;
&lt;p&gt;So yeah, that&#x27;s the route, I think it took overall about 120 hours total to complete the livingdex and a bit more to train my team to level 100 by repeatedly rematching the Elite 4.&lt;&#x2F;p&gt;
&lt;p&gt;Here is the save: &lt;a href=&quot;https:&#x2F;&#x2F;krysdreavus-me-7caa1c.gitlab.io&#x2F;blog&#x2F;pokeyellow-livingdex&#x2F;pokeyellow-livingdex.sav&quot;&gt;pokeyellow-livingdex.sav&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;And my diploma: &lt;img class=&quot;no-hover&quot;alt=&quot;Diploma Player KRYS Congrats! This diploma certifies that you have completed your POKéDEX. GAME FREAK&quot;src=&quot;pokeyellow-diploma.png&quot;&#x2F;&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Pokémon Crystal with Gen 6 Exp. Share</title>
          <pubDate>Thu, 24 Aug 2023 00:00:00 +0000</pubDate>
          <author>krysdreavus</author>
          <link>https://krysdreavus-me-7caa1c.gitlab.io/projects/crystal-exp/</link>
          <guid>https://krysdreavus-me-7caa1c.gitlab.io/projects/crystal-exp/</guid>
          <description xml:base="https://krysdreavus-me-7caa1c.gitlab.io/projects/crystal-exp/">&lt;p&gt;Someone on the fediverse wanted this mod for Pokémon Crystal, so I just went and did it.&lt;&#x2F;p&gt;
&lt;p&gt;Followed this tutorial: https:&#x2F;&#x2F;github.com&#x2F;pret&#x2F;pokecrystal&#x2F;wiki&#x2F;Generation-6-Experience-System&lt;&#x2F;p&gt;
&lt;p&gt;And here is the patch: &lt;a href=&quot;&#x2F;files&#x2F;pokecrystal-exp-share6.ips&quot;&gt;pokecrystal-exp-share6.ips&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Use this website to patch: https:&#x2F;&#x2F;www.marcrobledo.com&#x2F;RomPatcher.js&#x2F;&lt;&#x2F;p&gt;
&lt;p&gt;Base ROM is EU Pokémon Crystal with sha1sum &lt;code&gt;f4cd194bdee0d04ca4eac29e09b8e4e9d818c133&lt;&#x2F;code&gt;&lt;&#x2F;p&gt;
</description>
      </item>
      <item>
          <title>Stick and Lucky Punch are sad in gen 2</title>
          <pubDate>Tue, 18 Jul 2023 00:00:00 +0000</pubDate>
          <author>krysdreavus</author>
          <link>https://krysdreavus-me-7caa1c.gitlab.io/blog/stick-lucky-punch/</link>
          <guid>https://krysdreavus-me-7caa1c.gitlab.io/blog/stick-lucky-punch/</guid>
          <description xml:base="https://krysdreavus-me-7caa1c.gitlab.io/blog/stick-lucky-punch/">&lt;p&gt;Stick (renamed to Leek in newer gens) and Lucky Punch are held items that apply their effects exclusively to Farfetch&#x27;d and Chansey respectively.&lt;&#x2F;p&gt;
&lt;p&gt;Their effect is to raise by 2 the &lt;a href=&quot;https:&#x2F;&#x2F;bulbapedia.bulbagarden.net&#x2F;wiki&#x2F;Critical_hit#Probability_2&quot;&gt;critical stage&lt;&#x2F;a&gt;, an hidden statistic that determines the likelihood of a Pokémon to perform a critical hit.&lt;&#x2F;p&gt;
&lt;p&gt;However, in generation 2, they have a slightly different effect: they set the critical stage to 2 and ignore all other effects.&lt;&#x2F;p&gt;
&lt;p&gt;This is never beneficial, and it&#x27;s in fact detrimental most of the time. The Scope item combined with a move with high critical ratio reaches crit stage 3 and stage 4 can be reached with Focus Energy or Dire Hit: in all those cases the crit stage will be 2 with a Stick or a Lucky Punch.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;the-code&quot;&gt;The code&lt;&#x2F;h2&gt;
&lt;p&gt;Let&#x27;s take a look at the code in the disassembly to see how critical hits are determined in generation 2.&lt;&#x2F;p&gt;
&lt;p&gt;The code that interests us is under the label &lt;code&gt;BattleCommand_Critical&lt;&#x2F;code&gt; in &lt;a href=&quot;https:&#x2F;&#x2F;github.com&#x2F;pret&#x2F;pokecrystal&#x2F;blob&#x2F;07e8efee7ea19a5ae09ccceb193e1f7e8dec64b1&#x2F;engine&#x2F;battle&#x2F;effect_commands.asm&quot;&gt;engine&#x2F;battle&#x2F;effect_commands.asm&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;Let&#x27;s comment it piece by piece:&lt;&#x2F;p&gt;
&lt;pre data-lang=&quot;asm&quot; class=&quot;language-asm &quot;&gt;&lt;code class=&quot;language-asm&quot; data-lang=&quot;asm&quot;&gt;    BattleCommand_Critical:
    ; Determine whether this attack&amp;#x27;s hit will be critical.
&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;p&gt;We start by setting &lt;code&gt;wCriticalHit&lt;&#x2F;code&gt; to 0, meaning that by default the current attack is not a critical.&lt;&#x2F;p&gt;
&lt;pre data-lang=&quot;asm&quot; class=&quot;language-asm &quot;&gt;&lt;code class=&quot;language-asm&quot; data-lang=&quot;asm&quot;&gt;        xor a
        ld [wCriticalHit], a
&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;p&gt;Then we check if the current move has a base power greater than 0 (which would mean it&#x27;s an attacking move): if not the attack can&#x27;t be a critical and we return.&lt;&#x2F;p&gt;
&lt;pre data-lang=&quot;asm&quot; class=&quot;language-asm &quot;&gt;&lt;code class=&quot;language-asm&quot; data-lang=&quot;asm&quot;&gt;        ld a, BATTLE_VARS_MOVE_POWER
        call GetBattleVar
        and a
        ret z
&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;p&gt;Next we do the usual turn check with &lt;code&gt;hBattleTurn&lt;&#x2F;code&gt; and we load the address to the held item in &lt;code&gt;hl&lt;&#x2F;code&gt; and the Pokémon species in &lt;code&gt;a&lt;&#x2F;code&gt;.&lt;&#x2F;p&gt;
&lt;pre data-lang=&quot;asm&quot; class=&quot;language-asm &quot;&gt;&lt;code class=&quot;language-asm&quot; data-lang=&quot;asm&quot;&gt;        ldh a, [hBattleTurn]
        and a
        ld hl, wEnemyMonItem
        ld a, [wEnemyMonSpecies]
        jr nz, .Item
        ld hl, wBattleMonItem
        ld a, [wBattleMonSpecies]
&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;p&gt;Now that we have the values we need we can start checking for any bonuses, but first we set &lt;code&gt;c&lt;&#x2F;code&gt;, which contains our critical stage, to 0.&lt;&#x2F;p&gt;
&lt;pre data-lang=&quot;asm&quot; class=&quot;language-asm &quot;&gt;&lt;code class=&quot;language-asm&quot; data-lang=&quot;asm&quot;&gt;    .Item:
        ld c, 0
&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;p&gt;First we check if the current Pokémon is Chansey.
If it&#x27;s not we skip directly to the Farfetch&#x27;d check, if it is we check if the current item is Lucky Punch.&lt;&#x2F;p&gt;
&lt;p&gt;If the item is not the Lucky Punch we skip over the Farfetch&#x27;d check and directly to Focus Energy (which is correct, as we have already established that the Pokémon is Chansey), if it is we load 2 in &lt;code&gt;c&lt;&#x2F;code&gt; and immediately skip to the tally, which determines the crit chance based on &lt;code&gt;c&lt;&#x2F;code&gt;, skipping everything in between.&lt;&#x2F;p&gt;
&lt;pre data-lang=&quot;asm&quot; class=&quot;language-asm &quot;&gt;&lt;code class=&quot;language-asm&quot; data-lang=&quot;asm&quot;&gt;        cp CHANSEY
        jr nz, .Farfetchd
        ld a, [hl]
        cp LUCKY_PUNCH
        jr nz, .FocusEnergy

    ; +2 critical level
        ld c, 2
        jr .Tally
&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;p&gt;Farfetch&#x27;d&#x27;s (that was fun to write) check works the same as Chansey&#x27;s just with different values for the species and item.&lt;&#x2F;p&gt;
&lt;pre data-lang=&quot;asm&quot; class=&quot;language-asm &quot;&gt;&lt;code class=&quot;language-asm&quot; data-lang=&quot;asm&quot;&gt;    .Farfetchd:
        cp FARFETCH_D
        jr nz, .FocusEnergy
        ld a, [hl]
        cp STICK
        jr nz, .FocusEnergy

    ; +2 critical level
        ld c, 2
        jr .Tally
&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;p&gt;The Focus Energy check raises &lt;code&gt;c&lt;&#x2F;code&gt; by 1 if Focus Energy is active, but this time it doesn&#x27;t skip anything.&lt;&#x2F;p&gt;
&lt;pre data-lang=&quot;asm&quot; class=&quot;language-asm &quot;&gt;&lt;code class=&quot;language-asm&quot; data-lang=&quot;asm&quot;&gt;    .FocusEnergy:
        ld a, BATTLE_VARS_SUBSTATUS4
        call GetBattleVar
        bit SUBSTATUS_FOCUS_ENERGY, a
        jr z, .CheckCritical

    ; +1 critical level
        inc c
&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;p&gt;The next check is for the move: if the current move is in the list at &lt;a href=&quot;https:&#x2F;&#x2F;github.com&#x2F;pret&#x2F;pokecrystal&#x2F;blob&#x2F;07e8efee7ea19a5ae09ccceb193e1f7e8dec64b1&#x2F;data&#x2F;moves&#x2F;critical_hit_moves.asm&quot;&gt;data&#x2F;moves&#x2F;critical_hit_moves.asm&lt;&#x2F;a&gt; the critical stage is raised by 2.&lt;&#x2F;p&gt;
&lt;pre data-lang=&quot;asm&quot; class=&quot;language-asm &quot;&gt;&lt;code class=&quot;language-asm&quot; data-lang=&quot;asm&quot;&gt;    .CheckCritical:
        ld a, BATTLE_VARS_MOVE_ANIM
        call GetBattleVar
        ld de, 1
        ld hl, CriticalHitMoves
        push bc
        call IsInArray
        pop bc
        jr nc, .ScopeLens

    ; +2 critical level
        inc c
        inc c
&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;p&gt;Once again we check the user item, if it&#x27;s a Scope Lens we raise the stage by 1. Note that here we jump to the tally if the item is not a Scope Lens, but this time no code is skipped, because this is the last check.&lt;&#x2F;p&gt;
&lt;pre data-lang=&quot;asm&quot; class=&quot;language-asm &quot;&gt;&lt;code class=&quot;language-asm&quot; data-lang=&quot;asm&quot;&gt;    .ScopeLens:
        push bc
        call GetUserItem
        ld a, b
        cp HELD_CRITICAL_UP ; Increased critical chance. Only Scope Lens has this.
        pop bc
        jr nz, .Tally

    ; +1 critical level
        inc c
&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;p&gt;All the code between the Farfetch&#x27;d check and this point is skipped completely if Stick&#x27;s or Lucky Punch&#x27;s effects are active.&lt;&#x2F;p&gt;
&lt;p&gt;Now it&#x27;s time to determine the probability: the table is at &lt;a href=&quot;https:&#x2F;&#x2F;github.com&#x2F;pret&#x2F;pokecrystal&#x2F;blob&#x2F;07e8efee7ea19a5ae09ccceb193e1f7e8dec64b1&#x2F;data&#x2F;battle&#x2F;critical_hit_chances.asm&quot;&gt;data&#x2F;battle&#x2F;critical_hit_chances.asm&lt;&#x2F;a&gt;: we simply add &lt;code&gt;c&lt;&#x2F;code&gt; bytes to the &lt;code&gt;CriticalHitChances&lt;&#x2F;code&gt; address, obtaining the address of the byte that encodes the probability out of 255.&lt;&#x2F;p&gt;
&lt;pre data-lang=&quot;asm&quot; class=&quot;language-asm &quot;&gt;&lt;code class=&quot;language-asm&quot; data-lang=&quot;asm&quot;&gt;    .Tally:
        ld hl, CriticalHitChances
        ld b, 0
        add hl, bc
        call BattleRandom
        cp [hl]
        ret nc
        ld a, 1
        ld [wCriticalHit], a
        ret
&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;h2 id=&quot;speculation-and-fix&quot;&gt;Speculation and fix&lt;&#x2F;h2&gt;
&lt;p&gt;I&#x27;m not sure why these items are coded like this, it might be an oversight: maybe they moved some code around or they added the other checks later in development and forgot to update the &lt;code&gt;jr&lt;&#x2F;code&gt;s.
Maybe it was intended, it&#x27;s hard to know with no information.&lt;&#x2F;p&gt;
&lt;p&gt;Fixing this is really simple, you just need to update the &lt;code&gt;jr&lt;&#x2F;code&gt;s to go to the Focus Energy check instead of to the tally, like this:&lt;&#x2F;p&gt;
&lt;pre data-lang=&quot;asm&quot; class=&quot;language-asm &quot;&gt;&lt;code class=&quot;language-asm&quot; data-lang=&quot;asm&quot;&gt;        cp CHANSEY
        jr nz, .Farfetchd
        ld a, [hl]
        cp LUCKY_PUNCH
        jr nz, .FocusEnergy

    ; +2 critical level
        ld c, 2
    -   jr .Tally
    +   jr .FocusEnergy

    .Farfetchd:
        cp FARFETCH_D
        jr nz, .FocusEnergy
        ld a, [hl]
        cp STICK
        jr nz, .FocusEnergy

    ; +2 critical level
        ld c, 2
    -   jr .Tally
&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;h2 id=&quot;conclusion&quot;&gt;Conclusion&lt;&#x2F;h2&gt;
&lt;p&gt;If you decide to use Chansey or Farfetch&#x27;d in generation 2, use these items only if you plan to not use moves with high critical ratio, if you do (and are fine with farming Mystery Gift) the Scope Lens has a better effect.&lt;&#x2F;p&gt;
</description>
      </item>
    </channel>
</rss>
